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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
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<blockquote data-quote="Voda Vosa" data-source="post: 5766108" data-attributes="member: 51271"><p>The creature takes the hurt, fragments of bone fall from it, as it roars in frustration for not being able to evade the attacks. Id does however deflect Taran's claws and Chizz's arrows. It tries to move past the minotaur and panther, they both see a chance to hit it once more, but both fail to connect. </p><p>It's eye glows with blue electrical energy, as it shoots a beam aimed amidst Clif and Roderic but the heroes leap out of harm's way just in time!</p><p>Frustrated again, the creature lifts it's arm, and sweeps it over Taran and Asterion, hitting both of them solidly, sending them to the ground. A more satisfied growl escapes the creature's broken jaw.</p><p></p><p>[sblock=The Undead Abomination]</p><p></p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO" target="_blank">MAP</a></p><p></p><p>Monster actions: Crawl to current position (AoO for Taran and Aserion; both miss)</p><p>Standard: Zafire Eye vs cliff and roderic, miss both</p><p>AP: Hand sweep vs Taran and Asterion; hit both for 21 dmg and knocks them prone. </p><p></p><p>Cliff and Roderic are Up! then the rest.-</p><p></p><p>[sblock=Special features]</p><p></p><p><strong>Scorched areas:</strong> The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).</p><p>Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt. </p><p></p><p>[/sblock]</p><p></p><p>[code]</p><p></p><p></p><p>Character Contition/HP</p><p></p><p>Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS:6</p><p>Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS:1 </p><p>Taran 28/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS: |Prone|</p><p>Asterion [B]20[/B]/49 AC: 21 Fort: 15 Ref: 19 Will: 18 HS:11 |Prone, Bloodied|</p><p></p><p>Undead abomination 379/408 AC: 23 Fort: 26 Ref: 21 Will: 22</p><p></p><p>Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS:9</p><p>Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS:</p><p></p><p>Group: Bless (+1 attack)</p><p> </p><p>[/code]</p><p></p><p>Monster info (available due to religion insight etc checks):</p><p></p><p>Undead Abomination:</p><p>HP: 408 AC: 23 Fort:26 Ref:21 Will:22 Init:+5 </p><p>Attacks: </p><p>Huge skeletal hand: Reach 3 +12; 1d8+5+1d10 necrotic. If there's an adjacent target to the main target, it takes 1d8 dmg. Creates a burst 1 area of dificult terrain.</p><p>Hand sweep: Close blast 5 +10; 1d8+5+1d10 necrotic and the target is prone.</p><p>Zaphire eye: Range 10, burst 2, +10 vs ref, 5d6+6 lightning damage and the target is prone. Recharge 5, 6. </p><p>Baleful presence (Encounter): Burst 5, +10 vs will, target gets stunned until the creature's next turn. Aftereffect, the target takes -2 to defenses. (save ends) </p><p>Movement: Crawl 4.</p><p>Senses Perception +11; darkvision</p><p>Immune to forced movement, stun, daze. Permanently prone.</p><p></p><p>Rolls:</p><p></p><p><a href="http://www.giantitp.com/forums/showthread.php?p=12481174#post12481174" target="_blank">Rolls here</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5766108, member: 51271"] The creature takes the hurt, fragments of bone fall from it, as it roars in frustration for not being able to evade the attacks. Id does however deflect Taran's claws and Chizz's arrows. It tries to move past the minotaur and panther, they both see a chance to hit it once more, but both fail to connect. It's eye glows with blue electrical energy, as it shoots a beam aimed amidst Clif and Roderic but the heroes leap out of harm's way just in time! Frustrated again, the creature lifts it's arm, and sweeps it over Taran and Asterion, hitting both of them solidly, sending them to the ground. A more satisfied growl escapes the creature's broken jaw. [sblock=The Undead Abomination] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO"]MAP[/URL] Monster actions: Crawl to current position (AoO for Taran and Aserion; both miss) Standard: Zafire Eye vs cliff and roderic, miss both AP: Hand sweep vs Taran and Asterion; hit both for 21 dmg and knocks them prone. Cliff and Roderic are Up! then the rest.- [sblock=Special features] [B]Scorched areas:[/B] The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster). Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt. [/sblock] [code] Character Contition/HP Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS:6 Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS:1 Taran 28/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS: |Prone| Asterion [B]20[/B]/49 AC: 21 Fort: 15 Ref: 19 Will: 18 HS:11 |Prone, Bloodied| Undead abomination 379/408 AC: 23 Fort: 26 Ref: 21 Will: 22 Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS:9 Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS: Group: Bless (+1 attack) [/code] Monster info (available due to religion insight etc checks): Undead Abomination: HP: 408 AC: 23 Fort:26 Ref:21 Will:22 Init:+5 Attacks: Huge skeletal hand: Reach 3 +12; 1d8+5+1d10 necrotic. If there's an adjacent target to the main target, it takes 1d8 dmg. Creates a burst 1 area of dificult terrain. Hand sweep: Close blast 5 +10; 1d8+5+1d10 necrotic and the target is prone. Zaphire eye: Range 10, burst 2, +10 vs ref, 5d6+6 lightning damage and the target is prone. Recharge 5, 6. Baleful presence (Encounter): Burst 5, +10 vs will, target gets stunned until the creature's next turn. Aftereffect, the target takes -2 to defenses. (save ends) Movement: Crawl 4. Senses Perception +11; darkvision Immune to forced movement, stun, daze. Permanently prone. Rolls: [url=http://www.giantitp.com/forums/showthread.php?p=12481174#post12481174]Rolls here[/url] [/sblock] [/QUOTE]
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