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<blockquote data-quote="stonegod" data-source="post: 2958784" data-attributes="member: 36973"><p>If I were to tweak it to keep a swashing feel, this is what I might suggest:</p><p>- Sleight of Hand as a class skill</p><p>- Since swashbucklers should have good tumbling (given the abilities which augment it), granting an extra feat like Mobility isn't strickly necissary. However, Spring Attack may make some sense. Some feats in the Combat Expertise chain would also make sense.</p><p>- As stated, a graduated init bonus may work</p><p></p><p>So how about</p><p>1 - Weapon Finesse</p><p>2 - Grace +1</p><p>3 - Insightful Strike</p><p>4 - </p><p>5 - Dodge bonus +1</p><p>6 - <strong>Improved Reaction +1</strong></p><p>7 - Acrobatic Charge</p><p>8 - Improved Flanking</p><p>9 - <strong>Bonus Feat (Spring Attack or Improved Disarm)</strong></p><p>10 - Dodge bonus +2</p><p>11 - Grace +2, lucky</p><p>12 - <strong>Improved Reaction +2</strong></p><p>13 - Acrobatic skill Mastery</p><p>14 - Weakening critical</p><p>15 - Dodge bonus +3</p><p>16 - </p><p>17 - Slippery Mind</p><p>18 - <strong>Improved Reaction +3</strong></p><p>19 - Wounding critical</p><p>20 - Dodge bonus +4, Grace +3</p><p></p><p>Thoughts?</p><p></p><p>BTW: Want to mention the class option from the PHBII. Replaces the dodge bonus. Grants +2 shield bonus if fighting with two light weapons; increases by one every time the dodge bonus would. The choice depends on the style one could choose, but I would suggest modifying it to any one-handed finessable weapon (i.e., not the spiked chain) if accepted [which may not be until any other PHBII material is in]</p></blockquote><p></p>
[QUOTE="stonegod, post: 2958784, member: 36973"] If I were to tweak it to keep a swashing feel, this is what I might suggest: - Sleight of Hand as a class skill - Since swashbucklers should have good tumbling (given the abilities which augment it), granting an extra feat like Mobility isn't strickly necissary. However, Spring Attack may make some sense. Some feats in the Combat Expertise chain would also make sense. - As stated, a graduated init bonus may work So how about 1 - Weapon Finesse 2 - Grace +1 3 - Insightful Strike 4 - 5 - Dodge bonus +1 6 - [b]Improved Reaction +1[/b] 7 - Acrobatic Charge 8 - Improved Flanking 9 - [b]Bonus Feat (Spring Attack or Improved Disarm)[/b] 10 - Dodge bonus +2 11 - Grace +2, lucky 12 - [b]Improved Reaction +2[/b] 13 - Acrobatic skill Mastery 14 - Weakening critical 15 - Dodge bonus +3 16 - 17 - Slippery Mind 18 - [b]Improved Reaction +3[/b] 19 - Wounding critical 20 - Dodge bonus +4, Grace +3 Thoughts? BTW: Want to mention the class option from the PHBII. Replaces the dodge bonus. Grants +2 shield bonus if fighting with two light weapons; increases by one every time the dodge bonus would. The choice depends on the style one could choose, but I would suggest modifying it to any one-handed finessable weapon (i.e., not the spiked chain) if accepted [which may not be until any other PHBII material is in] [/QUOTE]
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