stonegod
Spawn of Khyber/LEB Judge
With Pirates of the Carribean in theaters and Firefly/Serenity on my mind, I'd thought I get the offical proposals going. I'd like to propose the following two classes:
- Swashbuckler (CW)
- Dread Pirate PrC (CAdv)
I would also like to propose the Windwright Captain PrC from the Explorer's Handbook, but that entire book is currently under proposal.
For those interested, here is one potential build I have considered using the above and SRD classes.
[sblock=Mal]Malfin "Mal" d'Lyrandar, CR 8
Male half-elf swashbuckler 3/bard 2/honorable dread pirate 2/windwright captain 1
CN medium humanoid (elf)
Action Points 9
Init +3; Senses low-light vision; Listen +1, Spot +1
Languages Common, Elven, Ignan
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AC 17, touch 13, flat-footed 14; shipboard fighter
hp 66 (8 HD)
Immune sleep
Fort +4, Ref +13, Will +6 (+8 against enchantment); grace
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Speed 30 ft.
Melee +1 keen rapier +8/+3 (1d6+6/15-20) and +1 kukri +8 (1d4+6/18-20)
Melee +1 keen rapier +10/+5 (1d6+6/15-20) or
Ranged mwk composite longbow +10 (1d8+2/x3)
Base Atk +6; Grp +8
Atk Options insightful strike, Quick Draw, Two-Weapon Fighting, Weapon Finesse
Special Actions bardic music 2/day (inspire courage +1, fascinate 1 target, countersong)
Combat Gear 2 potions of cure serious wounds
Bard Spells Known (CL 3):
- 1st (2/day): feather fall, phantom threat (DC 12, CW), remove fear
- 0 (3/day): daze (DC 11), flare (DC 11), know direction, light, message, resistance
Spell-Like Abilities (CL 7):
- 2/day: fog cloud
- 1/day: wind's favor
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Abilities Str 15, Dex 16, Con 12, Int 16, Wis 10, Cha 12
SQ bardic knowledge +5, bardic music, elven blood, dragonmark control, fearsome reputation +2 (Diplomacy), grace +1, half-elf traits, master pilot, seamanship, shipboard fighter
Feats Least Dragonmark of Storm, Lesser Dragonmark of Storm, Quick Draw, Two-Weapon Fighting (B), Weapon Finesse (B)
Skills Appraise +11, Balance +18, Climb +13, Diplomacy +10, Jump +12, Gather Information +3, Listen +1, Perform (oratory) +4, Profession (sailor) +13 (+14 piloting bound elemental vessels), Search +4, Spot +1, Swim +6, Tumble +16, Use Magic Device +7, Use Rope +7
Possessions combat possessions plus mithral shirt, +1 keen rapier, +1 kukri, mwk composite longbow (+2 Str bonus) with 40 arrows.
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Bardic Knowledge (Ex) Mal may make a bardic knowledge check with a +5 bonus to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
Bardic Music (various) Two times per day, Mal can use bardic music to perform a countersong, fascinate 1 target, or inspire courage. While doing so, Mal cannot cast spells, activate magic items by spell completion, spell trigger, or command words.
- Countersong (Su) Any creature within 30 feet of Mal (including himself) that is affected by a sonic or language-dependent magical attack may use Mal's Perform check in place of its saving throw. Any creature currently under such an effect that is not instantaneous may attempt another save using Mal's perform check. Mal may concentrate on a countersong for 10 rounds.
- Fascinate (Sp) Mal can fascinate one target with 90 feet that can see and hear him and able to pay attention; Mal must also be able to see the creature. Mal's Perform check is used at the target's Will save vs. the effect. If the creature fails the save, it is fascinated for long as Mal performs (up to 2 rounds).
- Inspire Courage (Su) Mal may add a +1 morale bonus to attack and weapon damage and a +1 morale bonus vs. saves against charm and fear for as long as he performs plus 5 rounds.
Dragonmark Control (Ex) Levels in the windwright captain class count as levels in the dragonmark heir prestige class when determining Mal's caster level for his dragonmark spell-like abilities.
Fearsome Reputation (Ex) Mal adds a +2 circumstance bonus to Diplomacy checks.
Grace (Ex) Mal adds a +1 competence bonus to Reflex saves
Insightful Strike (Ex)[/b] Mal applies his Intelligence bonus as a bonus to damage rolls with any light weapon as well as any other weapon that can be used with Weapon Finesse. Mal cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
Master Pilot (Ex) Mal can add his levels of windwright captain class levels to his Profession (sailor) checks if on a bound elemental vessel.
Seamanship (Ex) Mal adds his dread pirate class levels as an insight bonus to all Profession (sailor) checks. Allies within sight or hearing of Mal add an insight bonus of half this number on their Profession (sailor) checks.
Shipboard Fighter (Ex) Mal can take 10 on Balance and Climb checks even if threatened and distracted. He also does not lose his Dexterity bonus to Armor Class when balancing or climbing. [/sblock]
- Swashbuckler (CW)
- Dread Pirate PrC (CAdv)
I would also like to propose the Windwright Captain PrC from the Explorer's Handbook, but that entire book is currently under proposal.
For those interested, here is one potential build I have considered using the above and SRD classes.
[sblock=Mal]Malfin "Mal" d'Lyrandar, CR 8
Male half-elf swashbuckler 3/bard 2/honorable dread pirate 2/windwright captain 1
CN medium humanoid (elf)
Action Points 9
Init +3; Senses low-light vision; Listen +1, Spot +1
Languages Common, Elven, Ignan
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AC 17, touch 13, flat-footed 14; shipboard fighter
hp 66 (8 HD)
Immune sleep
Fort +4, Ref +13, Will +6 (+8 against enchantment); grace
----------------------------------------------------------------------------------------
Speed 30 ft.
Melee +1 keen rapier +8/+3 (1d6+6/15-20) and +1 kukri +8 (1d4+6/18-20)
Melee +1 keen rapier +10/+5 (1d6+6/15-20) or
Ranged mwk composite longbow +10 (1d8+2/x3)
Base Atk +6; Grp +8
Atk Options insightful strike, Quick Draw, Two-Weapon Fighting, Weapon Finesse
Special Actions bardic music 2/day (inspire courage +1, fascinate 1 target, countersong)
Combat Gear 2 potions of cure serious wounds
Bard Spells Known (CL 3):
- 1st (2/day): feather fall, phantom threat (DC 12, CW), remove fear
- 0 (3/day): daze (DC 11), flare (DC 11), know direction, light, message, resistance
Spell-Like Abilities (CL 7):
- 2/day: fog cloud
- 1/day: wind's favor
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Abilities Str 15, Dex 16, Con 12, Int 16, Wis 10, Cha 12
SQ bardic knowledge +5, bardic music, elven blood, dragonmark control, fearsome reputation +2 (Diplomacy), grace +1, half-elf traits, master pilot, seamanship, shipboard fighter
Feats Least Dragonmark of Storm, Lesser Dragonmark of Storm, Quick Draw, Two-Weapon Fighting (B), Weapon Finesse (B)
Skills Appraise +11, Balance +18, Climb +13, Diplomacy +10, Jump +12, Gather Information +3, Listen +1, Perform (oratory) +4, Profession (sailor) +13 (+14 piloting bound elemental vessels), Search +4, Spot +1, Swim +6, Tumble +16, Use Magic Device +7, Use Rope +7
Possessions combat possessions plus mithral shirt, +1 keen rapier, +1 kukri, mwk composite longbow (+2 Str bonus) with 40 arrows.
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Bardic Knowledge (Ex) Mal may make a bardic knowledge check with a +5 bonus to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
Bardic Music (various) Two times per day, Mal can use bardic music to perform a countersong, fascinate 1 target, or inspire courage. While doing so, Mal cannot cast spells, activate magic items by spell completion, spell trigger, or command words.
- Countersong (Su) Any creature within 30 feet of Mal (including himself) that is affected by a sonic or language-dependent magical attack may use Mal's Perform check in place of its saving throw. Any creature currently under such an effect that is not instantaneous may attempt another save using Mal's perform check. Mal may concentrate on a countersong for 10 rounds.
- Fascinate (Sp) Mal can fascinate one target with 90 feet that can see and hear him and able to pay attention; Mal must also be able to see the creature. Mal's Perform check is used at the target's Will save vs. the effect. If the creature fails the save, it is fascinated for long as Mal performs (up to 2 rounds).
- Inspire Courage (Su) Mal may add a +1 morale bonus to attack and weapon damage and a +1 morale bonus vs. saves against charm and fear for as long as he performs plus 5 rounds.
Dragonmark Control (Ex) Levels in the windwright captain class count as levels in the dragonmark heir prestige class when determining Mal's caster level for his dragonmark spell-like abilities.
Fearsome Reputation (Ex) Mal adds a +2 circumstance bonus to Diplomacy checks.
Grace (Ex) Mal adds a +1 competence bonus to Reflex saves
Insightful Strike (Ex)[/b] Mal applies his Intelligence bonus as a bonus to damage rolls with any light weapon as well as any other weapon that can be used with Weapon Finesse. Mal cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
Master Pilot (Ex) Mal can add his levels of windwright captain class levels to his Profession (sailor) checks if on a bound elemental vessel.
Seamanship (Ex) Mal adds his dread pirate class levels as an insight bonus to all Profession (sailor) checks. Allies within sight or hearing of Mal add an insight bonus of half this number on their Profession (sailor) checks.
Shipboard Fighter (Ex) Mal can take 10 on Balance and Climb checks even if threatened and distracted. He also does not lose his Dexterity bonus to Armor Class when balancing or climbing. [/sblock]
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