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A Pirates Life (Swashbuckler base class and Dread Pirate PrC)
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<blockquote data-quote="Bront" data-source="post: 2964032" data-attributes="member: 19696"><p>I don't like taking away martial weapon proficiency from the swashbuckler. Mostly for the idea of "grab anything and use it" aspect.</p><p></p><p>My take on the class...</p><p></p><p>1 - Weapon Finesse</p><p>2 - Grace +1</p><p>3 - Insightful Strike</p><p>4 - <strong>Improved Disarm</strong></p><p>5 - <strong>Improved Grace</strong></p><p>6 - <strong>Disarm Bonus +1</strong></p><p>7 - Acrobatic Charge</p><p>8 - Improved Flanking</p><p>9 - <strong>Disarm Bonus +2</strong></p><p>10 - <strong>Critical Finesse</strong> </p><p>11 - Grace +2, lucky</p><p>12 - <strong>Disarm Bonus +3</strong></p><p>13 - Acrobatic skill Mastery</p><p>14 - Weakening critical</p><p>15 - <strong>Disarm Bonus +4</strong></p><p>16 - <strong>Realy Lucky</strong></p><p>17 - Slippery Mind</p><p>18 - <strong>Disarm Bonus +5</strong></p><p>19 - Wounding critical</p><p>20 - Grace +3</p><p></p><p>I like droping it to D8 HD, giving it 6 points, and increasing the skill selection with Disguise, Intimidate, Knowledge (nobility & royalty), Ride and Sleight of Hand (thanks Ferrix)</p><p></p><p>Grace - Adds compitence bonus to Initiative as well as reflex save.</p><p></p><p>Improved Disarm - As feat, even if swashbuckler doesn't qualify for it normaly.</p><p></p><p>Improved Grace - Grace bonus is also added as a dodge bonus to AC when wearing light or no armor.</p><p></p><p>Disarm Bonus - Bonus to disarm or resist being disarmed when using a finesse weapon.</p><p></p><p>Critical Finesse - When wearing light or no armor, and using a finesse weapon, the swashbuckler is considered to have the Improved Critical feat with any finesse weapon he wields.</p><p></p><p>Really Lucky - May use luck a second time per day, though only once on any roll.</p><p></p><p>Comments? Questions?</p></blockquote><p></p>
[QUOTE="Bront, post: 2964032, member: 19696"] I don't like taking away martial weapon proficiency from the swashbuckler. Mostly for the idea of "grab anything and use it" aspect. My take on the class... 1 - Weapon Finesse 2 - Grace +1 3 - Insightful Strike 4 - [B]Improved Disarm[/B] 5 - [B]Improved Grace[/B] 6 - [B]Disarm Bonus +1[/B] 7 - Acrobatic Charge 8 - Improved Flanking 9 - [B]Disarm Bonus +2[/B] 10 - [B]Critical Finesse[/B] 11 - Grace +2, lucky 12 - [B]Disarm Bonus +3[/B] 13 - Acrobatic skill Mastery 14 - Weakening critical 15 - [B]Disarm Bonus +4[/B] 16 - [B]Realy Lucky[/B] 17 - Slippery Mind 18 - [B]Disarm Bonus +5[/B] 19 - Wounding critical 20 - Grace +3 I like droping it to D8 HD, giving it 6 points, and increasing the skill selection with Disguise, Intimidate, Knowledge (nobility & royalty), Ride and Sleight of Hand (thanks Ferrix) Grace - Adds compitence bonus to Initiative as well as reflex save. Improved Disarm - As feat, even if swashbuckler doesn't qualify for it normaly. Improved Grace - Grace bonus is also added as a dodge bonus to AC when wearing light or no armor. Disarm Bonus - Bonus to disarm or resist being disarmed when using a finesse weapon. Critical Finesse - When wearing light or no armor, and using a finesse weapon, the swashbuckler is considered to have the Improved Critical feat with any finesse weapon he wields. Really Lucky - May use luck a second time per day, though only once on any roll. Comments? Questions? [/QUOTE]
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