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A Pirates Life (Swashbuckler base class and Dread Pirate PrC)
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<blockquote data-quote="stonegod" data-source="post: 2977960" data-attributes="member: 36973"><p>Here we go with another attempt. Modified Improved Grace so its adds to Disarm (graduate to +3 max at 20th), accelerated tumbling, and an improved insightful strike:</p><p></p><p>~~~~</p><p></p><p>1 - Weapon Finesse</p><p>2 - Grace +1 (Initiative, Reflex)</p><p>3 - Insightful Strike</p><p>4 - Improved Disarm</p><p>5 - <strong>Graceful Defense (AC, Disarm)</strong></p><p>6 - </p><p>7 - Acrobatic Charge</p><p>8 - Improved Flanking</p><p>9 - <strong>Accelerated Tumbling</strong></p><p>10 - Critical Finesse</p><p>11 - Grace +2, lucky</p><p>12 - </p><p>13 - Acrobatic skill Mastery</p><p>14 - Weakening critical</p><p>15 - <strong>Improved Insightful Strike</strong></p><p>16 - Really Lucky</p><p>17 - Slippery Mind</p><p>18 - </p><p>19 - Wounding critical</p><p>20 - Grace +3</p><p></p><p>D8 HD, 6 SP, and added skills of Disguise, Intimidate, Knowledge (nobility & royalty), Ride and Sleight of Hand (ala Ferrix)</p><p></p><p>Grace - Adds competence bonus to Initiative as well as reflex save.</p><p></p><p>Improved Disarm - As feat, even if swashbuckler doesn't qualify for it normaly.</p><p></p><p>Graceful Defense - Grace bonus is also added as a dodge bonus to AC when wearing light or no armor <strong>and to disarm attempts/resisting being disarmed when using a finesse weapon.</strong></p><p></p><p><strong>Accelerated Tumbling - When wearing light armor or no armor and not carrying more than a light load, a swashbuckler may Tumble up to their full speed instead of half their speed.</strong></p><p></p><p>Critical Finesse - When wearing light or no armor, and using a finesse weapon, the swashbuckler is considered to have the Improved Critical feat with any finesse weapon he wields.</p><p></p><p><strong>Improved Insightful Strike</strong> - A swashbuckler may add their Intelligence bonus (if any) to attack roles to confirm a critical hit with a finesse weapon.</p><p></p><p>Really Lucky - May use luck a second time per day, though only once on any roll.</p><p></p><p>~~~ </p><p></p><p>Thoughts?</p><p></p><p>Edit: Removed the partially removed Acrobatic Dervish</p></blockquote><p></p>
[QUOTE="stonegod, post: 2977960, member: 36973"] Here we go with another attempt. Modified Improved Grace so its adds to Disarm (graduate to +3 max at 20th), accelerated tumbling, and an improved insightful strike: ~~~~ 1 - Weapon Finesse 2 - Grace +1 (Initiative, Reflex) 3 - Insightful Strike 4 - Improved Disarm 5 - [b]Graceful Defense (AC, Disarm)[/b] 6 - 7 - Acrobatic Charge 8 - Improved Flanking 9 - [b]Accelerated Tumbling[/b] 10 - Critical Finesse 11 - Grace +2, lucky 12 - 13 - Acrobatic skill Mastery 14 - Weakening critical 15 - [b]Improved Insightful Strike[/b] 16 - Really Lucky 17 - Slippery Mind 18 - 19 - Wounding critical 20 - Grace +3 D8 HD, 6 SP, and added skills of Disguise, Intimidate, Knowledge (nobility & royalty), Ride and Sleight of Hand (ala Ferrix) Grace - Adds competence bonus to Initiative as well as reflex save. Improved Disarm - As feat, even if swashbuckler doesn't qualify for it normaly. Graceful Defense - Grace bonus is also added as a dodge bonus to AC when wearing light or no armor [b]and to disarm attempts/resisting being disarmed when using a finesse weapon.[/b] [b]Accelerated Tumbling - When wearing light armor or no armor and not carrying more than a light load, a swashbuckler may Tumble up to their full speed instead of half their speed.[/b] Critical Finesse - When wearing light or no armor, and using a finesse weapon, the swashbuckler is considered to have the Improved Critical feat with any finesse weapon he wields. [b]Improved Insightful Strike[/b] - A swashbuckler may add their Intelligence bonus (if any) to attack roles to confirm a critical hit with a finesse weapon. Really Lucky - May use luck a second time per day, though only once on any roll. ~~~ Thoughts? Edit: Removed the partially removed Acrobatic Dervish [/QUOTE]
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