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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="LostSoul" data-source="post: 3135826" data-attributes="member: 386"><p>I say, "Okay, roll your Intimidate." I might get all fancy and oppose your roll with Profession: King or Knowledge: Nobility or Sense Motive or something. If I did, I'd let you know and make sure that was okay with you.</p><p></p><p></p><p></p><p>No, the rule is that the dice decide what happens. Who <em>describes</em> it can depend on whoever has the coolest thing to say at the moment.</p><p></p><p>No one can decide the result of the roll; it tells you what happens. Did the king give up his throne? Look at the dice roll(s). Either he did or he didn't. Maybe he ran away like a frightened kitten, maybe he was seething with anger while he walked away, maybe he just shrugged. But the king did abdicate his throne because that's what the dice said happened.</p><p></p><p>When I make a successful attack roll, I can describe it any number of ways. Or someone else at the table can. But you can't get around the fact that I hit.</p><p></p><p></p><p></p><p>I'd have the DC be the same. That's fine with me. It's a different, more metagame way of looking at things though.</p><p></p><p></p><p></p><p>It has nothing to do with how well the DM role-plays his NPCs.</p><p></p><p>The big thing is that I want to have the ability to drive the game. I don't want the DM to be the only one who says what happens and resolve all conflicts based on what he thinks should happen. I want to have some input there, too.</p><p></p><p>When I'm the DM, I don't want the players looking to me to entertain them. We should all be entertaining each other the whole time. If I decide how everything goes, I don't get that same kind of group process.</p><p></p><p>Is that an issue of trust? Maybe. I see it as more of a "shared authorship" thing though. Who gets to say what happens? It's not that I don't trust the DM to say something cool, but that I want the chance to say something cool as well.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3135826, member: 386"] I say, "Okay, roll your Intimidate." I might get all fancy and oppose your roll with Profession: King or Knowledge: Nobility or Sense Motive or something. If I did, I'd let you know and make sure that was okay with you. No, the rule is that the dice decide what happens. Who [i]describes[/i] it can depend on whoever has the coolest thing to say at the moment. No one can decide the result of the roll; it tells you what happens. Did the king give up his throne? Look at the dice roll(s). Either he did or he didn't. Maybe he ran away like a frightened kitten, maybe he was seething with anger while he walked away, maybe he just shrugged. But the king did abdicate his throne because that's what the dice said happened. When I make a successful attack roll, I can describe it any number of ways. Or someone else at the table can. But you can't get around the fact that I hit. I'd have the DC be the same. That's fine with me. It's a different, more metagame way of looking at things though. It has nothing to do with how well the DM role-plays his NPCs. The big thing is that I want to have the ability to drive the game. I don't want the DM to be the only one who says what happens and resolve all conflicts based on what he thinks should happen. I want to have some input there, too. When I'm the DM, I don't want the players looking to me to entertain them. We should all be entertaining each other the whole time. If I decide how everything goes, I don't get that same kind of group process. Is that an issue of trust? Maybe. I see it as more of a "shared authorship" thing though. Who gets to say what happens? It's not that I don't trust the DM to say something cool, but that I want the chance to say something cool as well. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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