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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="LostSoul" data-source="post: 3136011" data-attributes="member: 386"><p>I would say, "Don't roll, you can't intimidate this guy." If they ask why, I'd tell him there's a rule that says why, and if they really want to know I'd tell them what it is.</p><p></p><p></p><p></p><p>I don't think we're communicating very well.</p><p></p><p>Let's say that you're the DM, and I'm the guy who says, "I want to Intimidate the King into giving up the throne - to me!"</p><p></p><p>You tell me to make an Intimidate check.</p><p></p><p>I roll - success!</p><p></p><p>Now what happens?</p><p></p><p></p><p></p><p>I don't find that this is true. I don't see why sharing authorial power (or whatever you want to call it) means that the players don't trust the DM to follow the rules. Nor do I see why players need to be aware of the NPC's abilities and powers.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3136011, member: 386"] I would say, "Don't roll, you can't intimidate this guy." If they ask why, I'd tell him there's a rule that says why, and if they really want to know I'd tell them what it is. I don't think we're communicating very well. Let's say that you're the DM, and I'm the guy who says, "I want to Intimidate the King into giving up the throne - to me!" You tell me to make an Intimidate check. I roll - success! Now what happens? I don't find that this is true. I don't see why sharing authorial power (or whatever you want to call it) means that the players don't trust the DM to follow the rules. Nor do I see why players need to be aware of the NPC's abilities and powers. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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