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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="Felix" data-source="post: 3136077" data-attributes="member: 3929"><p>I would consider that more frustrating than thinking that perhaps I had lost the opposed roll mechanic. It is possible for PCs to lose an opposed roll.</p><p></p><p></p><p>LostSoul: "I want to Intimidate the King into giving up the throne - to me!"</p><p></p><p>Felix: "Make an Intimidate check."</p><p></p><p>LostSoul: "I roll - <strong>a 37 with all modifiers.</strong>"</p><p></p><p></p><p></p><p><em>If</em> the NPC is suseptable to intimidation, I roll his opposed check.</p><ul> <li data-xf-list-type="ul"><em>If</em> the PC wins, the King responds, "Perhaps we can find a patent of nobility for you..."<strong>*</strong></li> </ul> <ul> <li data-xf-list-type="ul"><em>If</em> the NPC wins, the King responds, "I think that perhaps you overestimate you ability to influence people; I suggest you leave before your thoughts turn you into a failed regicide. Guards!</li> </ul><p></p><p><em>If</em> the NPC is susceptable, I roll a d20, futz around for a few seconds, and say, "He doesn't look pleased that you're trying to intimidate him."</p><p></p><p><strong>*</strong>Incidently, the PC would find himself with a title but few allies at court but those that dislike the king, and were he ever granted an audience with the King, he'd find the King very well guarded. Warded as well; <em>Remove Fear</em> isn't an expensive effect to find.</p><p></p><p></p><p>Because if the PCs are by rule allowed to determine how NPCs react to them, then they must be made aware of why the DM would say that an NPC would not react in that way; you said yourself:</p><p></p><p>And if they players are consistently second-guessing why the DM is having his NPCs react the way they do, then the PCs don't trust that the DM is being accurate or fair in his representation of the NPCs.</p><p></p><p>It's not a major trust issue, "I wouldn't trust that guy with a dollar!", but rather a smaller one, "I know how NPCs would react better than you; I don't trust that you'd be responsible with their reactions to my character."</p></blockquote><p></p>
[QUOTE="Felix, post: 3136077, member: 3929"] I would consider that more frustrating than thinking that perhaps I had lost the opposed roll mechanic. It is possible for PCs to lose an opposed roll. LostSoul: "I want to Intimidate the King into giving up the throne - to me!" Felix: "Make an Intimidate check." LostSoul: "I roll - [b]a 37 with all modifiers.[/b]" [i]If[/i] the NPC is suseptable to intimidation, I roll his opposed check. [list][i]If[/i] the PC wins, the King responds, "Perhaps we can find a patent of nobility for you..."[b]*[/b][/list] [list][i]If[/i] the NPC wins, the King responds, "I think that perhaps you overestimate you ability to influence people; I suggest you leave before your thoughts turn you into a failed regicide. Guards![/list] [i]If[/i] the NPC is susceptable, I roll a d20, futz around for a few seconds, and say, "He doesn't look pleased that you're trying to intimidate him." [b]*[/b]Incidently, the PC would find himself with a title but few allies at court but those that dislike the king, and were he ever granted an audience with the King, he'd find the King very well guarded. Warded as well; [i]Remove Fear[/i] isn't an expensive effect to find. Because if the PCs are by rule allowed to determine how NPCs react to them, then they must be made aware of why the DM would say that an NPC would not react in that way; you said yourself: And if they players are consistently second-guessing why the DM is having his NPCs react the way they do, then the PCs don't trust that the DM is being accurate or fair in his representation of the NPCs. It's not a major trust issue, "I wouldn't trust that guy with a dollar!", but rather a smaller one, "I know how NPCs would react better than you; I don't trust that you'd be responsible with their reactions to my character." [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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