mythusmage said:
Ever have a house cat fight a peasant?
I could give it a try but most likely the cat would run away when a tall creature attacks it. Recall the rules are designed to be interpreted by the DM and work ALONGSIDE the DM. Attack a house cat in real life and see if it runs away - do it a thousand times to a thousand different cats then tell us how many actually stood and fought it out. Of course if they are all cornered in a cage or in a sealed box they will fight - but so would a peasant against a Demon in that case as well.
One major point of mechanics in DnD is simplicity (as simple as possible). To 10+ year players we can think up all this fancy stuff, changes, better ways to do things but WoTC (and TSR previously) is not selling just to us.
Anyone can look at any class and figure it out. Your system makes that a lot harder not to mention the mathmatical issues raised by others.
For example: Hit Points
HP are not just damage; they represent the staying power in harsh conditions (not just combat - think about forced marches and extreme weather), your ability to stay concious and alert etc. Barbarians are "tougher" than the rest so they get d12's. Fighters and the like are "tougher" than other classes so they get d10's. Wizards and the like get d4's because they do not focus on "toughness". Toughness, here, as I define it for this purpose, is, among other things, prowess under bad conditions (comba included but not exclusive), keeping in solid physical shape, becoming mentally tough (as in "heart" - in a physical way that is not to confuse it with Will saves), etc.
It is an intangible conept however a more "tangible" alternative would revolve around identifying a hit - where on the body it hit, how much damage to that part of the body was done, how it effects that body part (and effects on other things) and how Armor protects you in what areas - if ya get hit in the leg while wearing Breast Plate Armor; what happens? Exactly what part of the leg? The part with or without the geave?. In full plate armor; exactly how do you get hit? Only with peircing weapons and the hits always have to be in the joints unles you roll a natural 20? What happens when I bludgeon your helmet with a heavy mace - does your helmet visor get partially closed; reducing your vision? What If I bludgeon the knee joint of the armor - is your leg stuck in place because the armor is bent up? How exactly could I target a specific place? Would that leave me more open to attacks from my target? What if the target knew what I was doing and went to defend that part? what then?
That all is not an easy thing to do (recall Battletech anyone? But with machines a lost leg is a bit different)
I compare your Ability score alternaive to my example above here regarding complexity. Would you go after this alternative as well?