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<blockquote data-quote="Vertexx69" data-source="post: 5288170" data-attributes="member: 48854"><p>Here'smy submission to the arena competition;</p><p>[sblock=Ja'Cart, the Thri-Kreen Monk]Ja'Cart</p><p>Thri-Kreen Stone Claw Monk</p><p>Theme: Gladiator</p><p>Level 3</p><p>HP: 34 (bloodied 17)</p><p></p><p>STR 17 (+3)</p><p>CON 12 (+1)</p><p>DEX 19 (+4)</p><p>INT 10 </p><p>WIS 12 (+1)</p><p>CHA 08 (-1)</p><p></p><p>AC equation: 19 + stat (4) + armor (0) + enhancement (0) + feat (2) + race/class (2) + 1/2 (1)</p><p>Fort equation: 15 + stat (3) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (1)</p><p>Ref equation: 16 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (1)</p><p>Will equation: 14 + stat (1) + armor (0) + enhancement (0) + feat (0) + race/class (2) + 1/2 (1)</p><p></p><p>AC: 19</p><p>Fort: 15</p><p>Ref: 16</p><p>Will: 14</p><p></p><p>TRAINED SKILLS</p><p>Athletics +12, Acrobatics +10, Stealth +10, Thievery +10</p><p>UNTRAINED SKILLS</p><p>Nature +4</p><p></p><p>Initiative: +4</p><p></p><p>Healing surges: 8 (value: 8)</p><p></p><p>Feats</p><p>1. Unarmored Agility</p><p>2. Four Armed Flurry</p><p></p><p>Attack equation: 1/2 (1) + stat (4) + enhancement (1) + feat (0) + misc. (3)</p><p>Attack bonus: 9</p><p></p><p>Damage equation: stat (4) + enh (1) + feat (0)</p><p>Damage bonus: damage die + 5</p><p></p><p>ABILITIES</p><p>Monastic Tradition (Stone Fist) - Flurry of Blows, +1 Will.</p><p>Unarmed Combatant- +3 Proficiency bonus to hit, 1d8 dmg.</p><p>Unarmored Defense - +2 AC in cloth or no armor.</p><p>Multiple Arms - Once per turn, you can draw or sheathe a weapon as a free action.</p><p>Natural Jumper - A thri-kreen is always considered to have a running start when jumping.</p><p>Torpor - Rather than sleep, thri kreen enter a torpid state. In this state, you remain </p><p>aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours </p><p>of sleep) to gain the benefit of ~ extended rest.</p><p></p><p>At-Will</p><p>Stone Fist Flurry of Blows - Trigger hit an enemy, deal 8 dmg to same or 10 to another. 1/round.</p><p>Dragon's Tail - 1d6+5 and knock prone one enemy. / Swap place with adjacent ally or prone enemy.</p><p>5 Storms - 1d8+5, each enemy in burst 1. / Shift 2 squares.</p><p></p><p>Encounter</p><p>Thri-Kreen Claws - +12 to hit 1/2/3 enemies, 1d8+5 +1/2/3</p><p>Open the Gate of Battle - 2d10+5, +1d10 if its at full HP</p><p>Disrupting Shove - 2d8+5+push2 and enemy and all adjacent enemies to him are slowed TENT</p><p>Grasp the Wind - Shift # of square would have been P/P/S</p><p>Eternal Mountain - 2d10+5 / Shift 2 squares and gain Resist 5 All TENT</p><p></p><p>Daily</p><p>Masterful Spiral - 3d8+5 force miss/half. Enter Stance that increase reach by 1.</p><p></p><p>Background: Ja'Cart was an intensely savage brawler before he found his insectoid butt thrown into </p><p>the city's arena, as a beast to be slain. To the horrified delight of the crowd, he proved to be</p><p>more than a match for the scared slaves and criminals herded onto the sand for entertainment.</p><p>The fountains of blood created by this masterful fighting creature, even once drew the attention</p><p>of the regent from the raging carnage with which he painted the floor of the colloseum. </p><p></p><p>The tournament organizers have no idea how such a fearsome "person" could have been so easily captured</p><p>but are happy with the coin that he has attracted. They have no idea of the Thri-Kreen's true </p><p>motive for allowing himslef to be captured by these showmen, but seem to be steadily losing their</p><p>most promising fighters in a variety of matches against "The Stone Claw". </p><p></p><p>Equipment</p><p>None[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5288170, member: 48854"] Here'smy submission to the arena competition; [sblock=Ja'Cart, the Thri-Kreen Monk]Ja'Cart Thri-Kreen Stone Claw Monk Theme: Gladiator Level 3 HP: 34 (bloodied 17) STR 17 (+3) CON 12 (+1) DEX 19 (+4) INT 10 WIS 12 (+1) CHA 08 (-1) AC equation: 19 + stat (4) + armor (0) + enhancement (0) + feat (2) + race/class (2) + 1/2 (1) Fort equation: 15 + stat (3) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (1) Ref equation: 16 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (1) Will equation: 14 + stat (1) + armor (0) + enhancement (0) + feat (0) + race/class (2) + 1/2 (1) AC: 19 Fort: 15 Ref: 16 Will: 14 TRAINED SKILLS Athletics +12, Acrobatics +10, Stealth +10, Thievery +10 UNTRAINED SKILLS Nature +4 Initiative: +4 Healing surges: 8 (value: 8) Feats 1. Unarmored Agility 2. Four Armed Flurry Attack equation: 1/2 (1) + stat (4) + enhancement (1) + feat (0) + misc. (3) Attack bonus: 9 Damage equation: stat (4) + enh (1) + feat (0) Damage bonus: damage die + 5 ABILITIES Monastic Tradition (Stone Fist) - Flurry of Blows, +1 Will. Unarmed Combatant- +3 Proficiency bonus to hit, 1d8 dmg. Unarmored Defense - +2 AC in cloth or no armor. Multiple Arms - Once per turn, you can draw or sheathe a weapon as a free action. Natural Jumper - A thri-kreen is always considered to have a running start when jumping. Torpor - Rather than sleep, thri kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of ~ extended rest. At-Will Stone Fist Flurry of Blows - Trigger hit an enemy, deal 8 dmg to same or 10 to another. 1/round. Dragon's Tail - 1d6+5 and knock prone one enemy. / Swap place with adjacent ally or prone enemy. 5 Storms - 1d8+5, each enemy in burst 1. / Shift 2 squares. Encounter Thri-Kreen Claws - +12 to hit 1/2/3 enemies, 1d8+5 +1/2/3 Open the Gate of Battle - 2d10+5, +1d10 if its at full HP Disrupting Shove - 2d8+5+push2 and enemy and all adjacent enemies to him are slowed TENT Grasp the Wind - Shift # of square would have been P/P/S Eternal Mountain - 2d10+5 / Shift 2 squares and gain Resist 5 All TENT Daily Masterful Spiral - 3d8+5 force miss/half. Enter Stance that increase reach by 1. Background: Ja'Cart was an intensely savage brawler before he found his insectoid butt thrown into the city's arena, as a beast to be slain. To the horrified delight of the crowd, he proved to be more than a match for the scared slaves and criminals herded onto the sand for entertainment. The fountains of blood created by this masterful fighting creature, even once drew the attention of the regent from the raging carnage with which he painted the floor of the colloseum. The tournament organizers have no idea how such a fearsome "person" could have been so easily captured but are happy with the coin that he has attracted. They have no idea of the Thri-Kreen's true motive for allowing himslef to be captured by these showmen, but seem to be steadily losing their most promising fighters in a variety of matches against "The Stone Claw". Equipment None[/sblock] [/QUOTE]
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