Psion
Adventurer
I am on board with forshadowing. Both overt (the bad guys start gunning for the PCs and let them know in no uncertain terms) and mysterious.
Er, why so concerned? There are a number of reasons, not all of them that might be considered praiseworthy.
First off, it has always been my philosophy that the potential of death adds a lot of tension and excitement of the game and combats. However, I have sort of slacked off on this lately, and I think that is one reason that combats aren't all they used to be to me.
My players seem to be in their comfort zone and I'd like to get them moving more often and keep the pace up.
Second, I also like a little investigation, and like my players to think twice before resorting to combat.
Finally, in reply to this:
I'm not totally on board with that philosophy. I mean I am -- their characters are their characters. But some characters seem a little stale and I don't think that it would hurt the players to play a different character. Some players even have multiple characters and don't stick to just one; it may be an opportunity for those players to switch over to the new characters they have been itching to try.
Jyrdan Fairblade said:May I ask why the decision to amp up the lethality-level?
Er, why so concerned? There are a number of reasons, not all of them that might be considered praiseworthy.
First off, it has always been my philosophy that the potential of death adds a lot of tension and excitement of the game and combats. However, I have sort of slacked off on this lately, and I think that is one reason that combats aren't all they used to be to me.
My players seem to be in their comfort zone and I'd like to get them moving more often and keep the pace up.
Second, I also like a little investigation, and like my players to think twice before resorting to combat.
Finally, in reply to this:
If the players have had their characters for a while and have had a chance to build strong attachments to them, it might be better to wait until that campaign concludes. Then, when you start the new campaign, you can easily let them know that this campaign will be a little tougher, a little more dangerous, and that as a consequence, character death will be more likely.
I'm not totally on board with that philosophy. I mean I am -- their characters are their characters. But some characters seem a little stale and I don't think that it would hurt the players to play a different character. Some players even have multiple characters and don't stick to just one; it may be an opportunity for those players to switch over to the new characters they have been itching to try.