The_Universe
First Post
Pick a character.Psion said:I have been thinking of turning up the heat in my games a bit. I have yet to claim a character in my current game, but I think that a change of the lethality level is in order.
I don't precisely want to announce this, but I don't want to just dump the players into it cold. I had considered just start gradually pushing them closer and closer to the line, but I think that fudging for them to avoid the results if I go overboard the first few times would be the exact wrong thing to do.
"Rocks from the sky - you're dead. Roll up a new character."
Just kidding.
Seriously, let them know. Just say, from this point forward you're not going to pull any punches and there's a very real chance that one or more of their characters may die. As such, it's very important that they play their characters with the correct balance of bravery and intelligence.
But it never hurts to just knock one off.