jodyjohnson
Adventurer
Our twist is to do a minor 'Lingering Wound' on dropping to 0 from a lethal attack by rolling one of your HD and subtracting the result from your Maximum hit points (like some of the undead do). It recovers on a Long Rest or with magical healing. (Representing injuries which can knock you out of a fight temporarily or potentially kill you - shock, flesh wounds, concussions)
If you roll a '1' (the minimum result) you instead roll on the DMG Lingering Wounds table with the severity based on the situation (for example a level 2 monk fighting a wildshaped goblin druid - a black bear, had his arm injured requiring a lengthy recovery). So far actual injuries are rare but memorable.
If you roll a '1' (the minimum result) you instead roll on the DMG Lingering Wounds table with the severity based on the situation (for example a level 2 monk fighting a wildshaped goblin druid - a black bear, had his arm injured requiring a lengthy recovery). So far actual injuries are rare but memorable.