All the mathcraft in the world doesn't trump actual play.
I'll give someone rolling 4 8's on 4d8, yet you won't give me rolling 5,6 on a single recharge power in the same situation? At the same time, I've actually TPKed a party with a dragon doing exactly this with a surprise round. It's a brutal, short and immensely violent fight. All it took was one lucky recharge.
But in any event, my "mathcraft" is actually more reliable than those claiming a surprise round, rolling max damage twice and heavily mauled PCs make a purple worm challenging. There is a pretty big hole in that logic, but again it's more the fact that if I take something that is designed a lot better - the brown dragon - the result is a crushing one sided TPK in that scenario. With very little actual luck involved either.
Looking at your party, I still can't fathom how it dies to a purple worm unless it is horribly put together. Or you're doing things like putting in really one-sided ambushes, which admittedly is a tactic one can do but it is so immensely swingy.Both wound up interesting and fun. I wound up with a nearly dead wizard in the worm's gullet, and the rogue on the way down before the rest took him down.
Secret to beating the purple worm: Take winged horde.It's not difficult to build a party to take down a specific solo.
Problem solves itself after that.
I disagree your encounter was decent, the number of powers and ways of breaking it that I showed you is proof to the contrary.The Purple Worm can also be used effectively to challenge a party. It is not "horribly broken and beyond repair." I'll agree, it needs a little love to be useful right out of the box, but it can still be used. Your statement was that it's worthless, and couldn't be used in a decent encounter. I made an encounter that was decent.
No it's not. I've been pointing this out for some time now.Now you claim it has inferior damage output. That, my friend, is moving the goalpost.
From this post on the previous page. If you're going to accuse me of a dishonest debating tactic, I would suggest you read my argument so you actually know where I planted them originally first. You could go back further and find this point.Aegeri said:The problem is his damage is pitiful. A poorly optimized fighter with 10 con by level 16 has (6*15+11) 101 HP. It takes a lot of rounds to grind that down to bloodied with 2d8+7 damage. Especially when we factor in temporary HP - say the Paladin is Hospitalier and then the Purple Worm is instantly boned to never doing damage.
Aegeri said:2) Too little damage, so they cannot even generally threaten PCs anyway - especially because they often have terrible action economy to face a party of 5 players.
Would you like me to find more examples of my completely consistent argument, of which I haven't changed the core points I've been making in pages now or does this suffice to demonstrate I am not shifting any goalposts?
Edit: Actually that is way too snippy and unfair to you. My point though I think is sound, I've gone on and on about damage for pages now. I'm certain some people here will be committing mass suicide in protest whenever I write the word "Damage" in a post again in future. How on earth is pointing out the immensely suboptimal damage it does suddenly changing the goalposts, when it's one of my primary points and complaints about the monster to begin with? It's a critical argument, I don't have a goal without it to begin with and then when combined with immensely poor action economy - that is the core argument.
You disagree that a PC that is blind and stunned isn't "removed" from the fight? That's definitely not how PCs regard being stunned. What's better, being swallowed and being able to make attacks, or being stunned and ripped to pieces with nothing you can do about it? I know what I'd take and I know how I like to design powers too (pure action denial is something I dislike now in general - but that's another topic!).They don't potentially remove a PC from the fight entirely. Different monsters for different circumstances.
So did I, it was called my players not really knowing how the system worked. Everyone was learning how to play, including myself and while I noticed solos were becoming increasingly ineffective this took some time to develop. It wasn't really until after the first year of DnD I started seeing "Team forced movement" and "Radiant Mafia" become a part of my regular 4E games.If MM1 solos are flawed and broken, then I must have been doing something wrong that first year, because I used them a lot, and they worked fine.
Do you really think that the game balance is the same for monsters from the original MM, with PCs being more aware of their options and how to play the game than when they were learning? Your arguments haven't done anything to really show they aren't flawed and broken at all. While I've got rock solid "mathcraft" that shows otherwise - in that things have changed a lot.
Like your example party, if I make that paladin a hospitalier if the purple worm doesn't attack him he's never getting through any PCs temporary HP granted to him. That's not building to beat a specific monster, that's just building a generally effective character.
Edit: Okay it's actually better than I thought as its not temporary HP it's actually real HP. Point still stands though.
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