Hopps Spring Eternal
Its been seven years since my self-imposed exile from Zardok Grove, and truth be told the solitude has left me feeling somewhat lonely. I happened upon a young human bard with the illustrious moniker of Linder Goldentongue recently. The boy was quite friendly and asked me to join him on a quest to locate some deceased skald’s hoard. I agreed, and upon our success I earned myself a new spear and a nice ring that augments my natural druidic abilities. Time well spent if you ask me.
Having completed this task, Linder sought to rejoin his adventuring company. He invited myself and Porkchop, my boar companion, to accompany him. Heartened by the prospect of intelligent conversation (Porkchop isn’t very talkative), I readily agreed.
On the way to Harwich, Linder filled me in on his group’s doings of late. A local nobleman named Greely Prime sought the return of his fiance who had been kidnapped; he offered an astonishing 50,000 gold pieces for her rescue. Naturally, everyone in the area was looking for the lass, Ianthe. It turns out that Linder’s group had found the girl, but that she was trying to escape from Greely. He was forcing her to marry him against her will. Furthermore, he sought to kill Ianthe’s brother Edward, who was a local baron. With the baron gone and his only heir married to Greely, Master Prime would be granted total legal control of the baron’s land. This Greely doesn’t sound like a terribly nice fellow.
We reached Harwich where Linder’s friends and Ianthe were hiding out at baron Edward’s estate. Just outside of town we met one of the party members at a pub. Sam was a tough looking monk, but the effect was somewhat mitigated by the fact that the lad had obviously been in the cups. I imagine he’s nice enough when sober.
On our way into the city proper, we were confronted by several men in Greely’s livery; they were thick like flies on a deer carcass. They wanted to know if we had learned anything regarding Ianthe. Linder put on quite a song and dance while I grunted noncommittally and Sam smiled drunkenly. Exasperated, the guard waved us on. As we walked past, I noticed a face peeking out of a nearby building, observing us. I had the insight to realize Greely’s men seemed to be surrounding this same building. Curious.
We made our way to the baron’s manor via a circumspect route and met the rest of Linder and Sam’s group. It is an....eclectic collection of people. Most notable was Gruck, a half-orc barbarian. Being a fellow Wilder, I liked him immediately. Narissa is the group’s spellflinger, a female elf who seemed cold and aloof. I suppose if I faced the Taint with every breath I’d be a bit distant as well. Tarrick is the group’s sneak; a nice enough fellow, if a tad overconfident. Finally, there’s Oskar. At first my spirits lifted upon meeting a fellow dwarf. My enthusiasm quickly dissipated upon learning he is a priest. The Church and Wilders have a contentious relationship, a fact that played no small part in the last seven years of my life. For the moment I’ll tolerate his presence, mainly by ignoring it.
Introductions made, the rest of the group informed us that an assassination attempt had been made against Baron Edward using a poisoned pastry. The staff alchemist discovered it was a two part toxin; both compounds were harmless until mixed. The group had already swept through the bakers which delivered the pastry, fighting and killing the bakers (a powerful rogue/monk duo). Evidence at the bakery implicated Zorrell’s brewery as the source for the second part of the toxin (Edward enjoyed his ale). The brewery was our next objective.
After placing the brewery under brief surveillance, the group moved in at midnight. Tarrick expertly picked the lock on a side door, and quietly crept into the building. Unfortunately, two concealed attackers pounced on the rogue and felled him in a flurry of knife thrusts. As Tarrick lay dying, the attackers blocked the door, enticing us to assault them. Fearing for his friend’s waning health, Sam attempted to summersault over the assassins, but was pushed back into the rest of the party. Becoming angry, Gruck dealt a mighty blow to one of the attackers, while Narissa used a scorching ray to further injure the man. Seeing a bottleneck at the side entrance, I went around to the main delivery door and tried to batter it down after wildshaping into a brown bear. Sadly, I failed and the noise disrupted Gruck, costing him an awful gash in his arm by the hooded attacker.
Desperate to save Tarrick, Sam launched into the man blocking the door, shattering his jaw with a well placed kick while Narissa again used scorching ray on the other attacker, who fell back into the warehouse portion of the building. Oskar healed Gruck’s wound while I continued to try and break down the door, failing (I had a cold). Tarrick was tended to, though in the commotion I’m not sure by whom. Sam pursued the fleeing assassin while everyone (except me, blasted door) crammed into the warehouse. With a flurry of blows, Sam knocked the second attacker prone before he could reach a door to another part of the building. Unfortunately, a third attacker chose this opportunity to drop a shelf full of barrels on Gruck, Oskar, and Narissa, barely missing the still reeling Tarrick. This attacker was eventually backed into a corner and, failing to yield, was killed (only after dropping more barrels on Gruck “barrel magnet” and Sam).
We regrouped, healing those that were injured, and prepared to enter the brewing area. Upon opening the door, we spied a half-dozen workers and a half-orc overseer. After seeing us, they all armed themselves with whatever weapons were nearby and stood in a confrontational manner. At this point, I should point out that I had returned to my normal form. I was frustrated by my inability to break the delivery door. I was frustrated at the beating some of my new friends had taken. I was angry at the pollution this brewery was adding to a nearby stream, which I had witnessed as we waited outside earlier. When I saw a bunch of people standing before me armed, well, I flamestruck the lot of them.
In retrospect, this may have not been the most opportune action. Sam, who is a paragon of law, nearly had a conniption fit. He screeched that he couldn’t countenance such criminal activity and immediately quit the battle. As it turns out, I killed three of the workers outright, and the badly charred survivors quickly fled. Gruck intimidated the half-orc leader, who indicated we should go through the front door, rather than through the brewing area. He kept looking over his shoulder, clearly afraid of someone else nearby.
We all withdrew, with Sam grudgingly bringing up the rear, and went through the front door. Finding nothing of note, we located the stairs and went up. Surprisingly, we found a young boy named Zeke playing in a small play area at the top of the stairs. Linder kept the boy occupied while Gruck and Tarrick examined the two doors leading from the playroom. Several things occur at once. Tarrick went through one door as Gruck told him to go through the other. Tarrick’s track record for walking into rooms at this point wasn’t stellar, and that trend continued as he was gutted yet again by a gnome wielding twin short swords. At the same time, “Zeke” discarded the pretense of being a child and lunged at the distracted Linder. Turns out Zeke was an assassin. Who had been studying Linder’s movements. So he could kill him. Zeke shoved his hand into Linder’s throat and the bard collapsed into a heap of gelatin. Things got ugly from there.
The rest of us went pounding up the stairs while Gruck faced off against the gnome. Upon reaching the top of the stairs, I cast heat metal upon the gnome’s swords, hoping to distract him. Narissa flung ice knife after ice knife at Zeke, but he expertly dodged them all. Truth be told, the assassin was slippery as an otter. No one could land a blow against him. I summoned a minor thunderstorm in the room and directed lightning bolts at the assassin, and this thankfully seemed to hurt him a little. Tarrick recovered a little from his second filleting of the night and went after the gnome. Gruck succumbed to his inner fire and became enraged....I could see the gnome cringe from across the room. He didn’t last long.
That still left us with the problem of the insane assassin/monk. In the blink of an eye, he had disarmed Tarrick, back flipped past Gruck, punched me in the face (hey!), and knocked Narissa out cold. Oskar, who was wearing platemail mind you, actually TUMBLED past a few of us in order to help Narissa. Seeing the odds finally turn against him, the monk/assassin retreated past Gruck into the room the gnome was in and jumped through a plate glass window that overlooked the brewing room. We chose not to pursue (ok, he was moving at the speed of light...we couldn’t pursue).
Its been seven years since my self-imposed exile from Zardok Grove, and truth be told the solitude has left me feeling somewhat lonely. I happened upon a young human bard with the illustrious moniker of Linder Goldentongue recently. The boy was quite friendly and asked me to join him on a quest to locate some deceased skald’s hoard. I agreed, and upon our success I earned myself a new spear and a nice ring that augments my natural druidic abilities. Time well spent if you ask me.
Having completed this task, Linder sought to rejoin his adventuring company. He invited myself and Porkchop, my boar companion, to accompany him. Heartened by the prospect of intelligent conversation (Porkchop isn’t very talkative), I readily agreed.
On the way to Harwich, Linder filled me in on his group’s doings of late. A local nobleman named Greely Prime sought the return of his fiance who had been kidnapped; he offered an astonishing 50,000 gold pieces for her rescue. Naturally, everyone in the area was looking for the lass, Ianthe. It turns out that Linder’s group had found the girl, but that she was trying to escape from Greely. He was forcing her to marry him against her will. Furthermore, he sought to kill Ianthe’s brother Edward, who was a local baron. With the baron gone and his only heir married to Greely, Master Prime would be granted total legal control of the baron’s land. This Greely doesn’t sound like a terribly nice fellow.
We reached Harwich where Linder’s friends and Ianthe were hiding out at baron Edward’s estate. Just outside of town we met one of the party members at a pub. Sam was a tough looking monk, but the effect was somewhat mitigated by the fact that the lad had obviously been in the cups. I imagine he’s nice enough when sober.
On our way into the city proper, we were confronted by several men in Greely’s livery; they were thick like flies on a deer carcass. They wanted to know if we had learned anything regarding Ianthe. Linder put on quite a song and dance while I grunted noncommittally and Sam smiled drunkenly. Exasperated, the guard waved us on. As we walked past, I noticed a face peeking out of a nearby building, observing us. I had the insight to realize Greely’s men seemed to be surrounding this same building. Curious.
We made our way to the baron’s manor via a circumspect route and met the rest of Linder and Sam’s group. It is an....eclectic collection of people. Most notable was Gruck, a half-orc barbarian. Being a fellow Wilder, I liked him immediately. Narissa is the group’s spellflinger, a female elf who seemed cold and aloof. I suppose if I faced the Taint with every breath I’d be a bit distant as well. Tarrick is the group’s sneak; a nice enough fellow, if a tad overconfident. Finally, there’s Oskar. At first my spirits lifted upon meeting a fellow dwarf. My enthusiasm quickly dissipated upon learning he is a priest. The Church and Wilders have a contentious relationship, a fact that played no small part in the last seven years of my life. For the moment I’ll tolerate his presence, mainly by ignoring it.
Introductions made, the rest of the group informed us that an assassination attempt had been made against Baron Edward using a poisoned pastry. The staff alchemist discovered it was a two part toxin; both compounds were harmless until mixed. The group had already swept through the bakers which delivered the pastry, fighting and killing the bakers (a powerful rogue/monk duo). Evidence at the bakery implicated Zorrell’s brewery as the source for the second part of the toxin (Edward enjoyed his ale). The brewery was our next objective.
After placing the brewery under brief surveillance, the group moved in at midnight. Tarrick expertly picked the lock on a side door, and quietly crept into the building. Unfortunately, two concealed attackers pounced on the rogue and felled him in a flurry of knife thrusts. As Tarrick lay dying, the attackers blocked the door, enticing us to assault them. Fearing for his friend’s waning health, Sam attempted to summersault over the assassins, but was pushed back into the rest of the party. Becoming angry, Gruck dealt a mighty blow to one of the attackers, while Narissa used a scorching ray to further injure the man. Seeing a bottleneck at the side entrance, I went around to the main delivery door and tried to batter it down after wildshaping into a brown bear. Sadly, I failed and the noise disrupted Gruck, costing him an awful gash in his arm by the hooded attacker.
Desperate to save Tarrick, Sam launched into the man blocking the door, shattering his jaw with a well placed kick while Narissa again used scorching ray on the other attacker, who fell back into the warehouse portion of the building. Oskar healed Gruck’s wound while I continued to try and break down the door, failing (I had a cold). Tarrick was tended to, though in the commotion I’m not sure by whom. Sam pursued the fleeing assassin while everyone (except me, blasted door) crammed into the warehouse. With a flurry of blows, Sam knocked the second attacker prone before he could reach a door to another part of the building. Unfortunately, a third attacker chose this opportunity to drop a shelf full of barrels on Gruck, Oskar, and Narissa, barely missing the still reeling Tarrick. This attacker was eventually backed into a corner and, failing to yield, was killed (only after dropping more barrels on Gruck “barrel magnet” and Sam).
We regrouped, healing those that were injured, and prepared to enter the brewing area. Upon opening the door, we spied a half-dozen workers and a half-orc overseer. After seeing us, they all armed themselves with whatever weapons were nearby and stood in a confrontational manner. At this point, I should point out that I had returned to my normal form. I was frustrated by my inability to break the delivery door. I was frustrated at the beating some of my new friends had taken. I was angry at the pollution this brewery was adding to a nearby stream, which I had witnessed as we waited outside earlier. When I saw a bunch of people standing before me armed, well, I flamestruck the lot of them.
In retrospect, this may have not been the most opportune action. Sam, who is a paragon of law, nearly had a conniption fit. He screeched that he couldn’t countenance such criminal activity and immediately quit the battle. As it turns out, I killed three of the workers outright, and the badly charred survivors quickly fled. Gruck intimidated the half-orc leader, who indicated we should go through the front door, rather than through the brewing area. He kept looking over his shoulder, clearly afraid of someone else nearby.
We all withdrew, with Sam grudgingly bringing up the rear, and went through the front door. Finding nothing of note, we located the stairs and went up. Surprisingly, we found a young boy named Zeke playing in a small play area at the top of the stairs. Linder kept the boy occupied while Gruck and Tarrick examined the two doors leading from the playroom. Several things occur at once. Tarrick went through one door as Gruck told him to go through the other. Tarrick’s track record for walking into rooms at this point wasn’t stellar, and that trend continued as he was gutted yet again by a gnome wielding twin short swords. At the same time, “Zeke” discarded the pretense of being a child and lunged at the distracted Linder. Turns out Zeke was an assassin. Who had been studying Linder’s movements. So he could kill him. Zeke shoved his hand into Linder’s throat and the bard collapsed into a heap of gelatin. Things got ugly from there.
The rest of us went pounding up the stairs while Gruck faced off against the gnome. Upon reaching the top of the stairs, I cast heat metal upon the gnome’s swords, hoping to distract him. Narissa flung ice knife after ice knife at Zeke, but he expertly dodged them all. Truth be told, the assassin was slippery as an otter. No one could land a blow against him. I summoned a minor thunderstorm in the room and directed lightning bolts at the assassin, and this thankfully seemed to hurt him a little. Tarrick recovered a little from his second filleting of the night and went after the gnome. Gruck succumbed to his inner fire and became enraged....I could see the gnome cringe from across the room. He didn’t last long.
That still left us with the problem of the insane assassin/monk. In the blink of an eye, he had disarmed Tarrick, back flipped past Gruck, punched me in the face (hey!), and knocked Narissa out cold. Oskar, who was wearing platemail mind you, actually TUMBLED past a few of us in order to help Narissa. Seeing the odds finally turn against him, the monk/assassin retreated past Gruck into the room the gnome was in and jumped through a plate glass window that overlooked the brewing room. We chose not to pursue (ok, he was moving at the speed of light...we couldn’t pursue).
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