Saeviomagy
Adventurer
Except that's a perfect recipe for the fighter to do his best to avoid skill challenges all together. One of the best ways to do that is to just cut to the combat, and that attitude willl seriously derail things.Warbringer said:Don't give them the option...
While Gandalf and Gimli considered the significance of the dwarven tome, Merry got curious about a skelton sitting on the edge of the well...
Whta would happen if the fighter stood around scratching his butt while the party's bard (yeah, we wish) convinced the King to do whatever...
In social encounters make everyone participate... the heroes will have intended and unintended contributions to make. Choose a skill if you must, but make everyone contribute at least one roll
I think that not penalising the long-shot is a good thing. It works to make exciting combats, and I believe it would work to make exciting skill challenges.
That said, it would be nice if you could CHOOSE to risk more, again much in the way you can in combat: you decide to risk those 4 attacks of opportunity to get that final flanking blow on the boss in the hopes his buddies will surrender when he goes down.
However doing so should not cause your buddies to die: you took the risk, you take the penalty. So the penalty can't be failing the challenge, it has to be something that only applies to you (and also not contributing to success at the challenge).