Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A Treatise on Hiding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhosAChaoticGoodBoy" data-source="post: 7079447" data-attributes="member: 6874314"><p>Hi Folks, </p><p></p><p>I realized the PHB had the rules on perception and stealth disastrously scattered throughout the book, and I thought it'd be useful to collect and edit them as if they belonged to a single section regarding hiding. Feedback is appreciated!</p><p></p><p>Notes:</p><p></p><p>I. I used <a href="https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/" target="_blank">https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/</a> as a reference to make sure certain rules were expressed consistently. </p><p></p><p>II. The blurb about multiple forms of obstruction not stacking is technically a house rule, but inspired from how Cover works in that the most covering/obscuring source defines your cover/obstruction. </p><p></p><p>HIDING</p><p></p><p>You can attempt to hide by making a Dexterity (Stealth) check to become hidden. In combat, you do this by taking the Hide action. <span style="color: #000000">If you are hidden from a creature when you attack it, you have advantage on your first attack roll and give away your location when the attack hits or misses.</span> Likewise, you have disadvantage attacking a target that is hidden from you. If a target isn't in the location you targeted, you automatically miss.<span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p>You must be heavily obscured to attempt to hide. For example, an invisible creature is heavily obscured, so it can always try to hide. However, signs of its passage might still be noticed if its perceptible through other senses.</p><p></p><p>The DC of your Dexterity (Stealth) check is the Passive Perception of those you’re hiding from. Creatures with advantage or disadvantage to perceive you gain +5 or -5 to their Passive Perception, respectively. If a creature searches for signs of your presence, your check is contested by that creature's Wisdom (Perception) check. </p><p></p><p>You are discovered if the result your Dexterity (Stealth) check is below a creature’s Passive Perception or Wisdom (Perception) check. You are also discovered if you’re no longer heavily obscured from a creature you’re hiding from, make noise, or choose to stop hiding (no action required). </p><p></p><p>In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.</p><p></p><p>You cannot hide from a creature that can see you, so success relies heavily on a character’s surrounding light levels and visual obstructions. You are UNCOVERED or UNOBSCURED in bright light where most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. </p><p></p><p>Dim light, also called shadows, creates a LIGHTLY OBSCURED area. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Certain features (such as the Wood Elf’s Mask of the Wild trait or the Skulker feat) enable you to hide while only lightly obscured, otherwise, you can only hide while heavily obscured.</p><p></p><p>Darkness creates a HEAVILY OBSCURED area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Any natural phenemona that blocks vision entirely (such as opaque fog, or dense foliage) also heavily obscure you. A heavily obscured area doesn’t blind you, but you are effectively blinded when you try to see something obscured by it. </p><p></p><p>If you have multiple forms of obstruction, you’re concealed only by the most covering source. For example, you're lightly obscured if you’re hiding in dimly lit moderate foliage.</p></blockquote><p></p>
[QUOTE="WhosAChaoticGoodBoy, post: 7079447, member: 6874314"] Hi Folks, I realized the PHB had the rules on perception and stealth disastrously scattered throughout the book, and I thought it'd be useful to collect and edit them as if they belonged to a single section regarding hiding. Feedback is appreciated! Notes: I. I used [URL]https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/[/URL] as a reference to make sure certain rules were expressed consistently. II. The blurb about multiple forms of obstruction not stacking is technically a house rule, but inspired from how Cover works in that the most covering/obscuring source defines your cover/obstruction. HIDING You can attempt to hide by making a Dexterity (Stealth) check to become hidden. In combat, you do this by taking the Hide action. [COLOR=#000000]If you are hidden from a creature when you attack it, you have advantage on your first attack roll and give away your location when the attack hits or misses.[/COLOR] Likewise, you have disadvantage attacking a target that is hidden from you. If a target isn't in the location you targeted, you automatically miss.[COLOR=#000000] [/COLOR] You must be heavily obscured to attempt to hide. For example, an invisible creature is heavily obscured, so it can always try to hide. However, signs of its passage might still be noticed if its perceptible through other senses. The DC of your Dexterity (Stealth) check is the Passive Perception of those you’re hiding from. Creatures with advantage or disadvantage to perceive you gain +5 or -5 to their Passive Perception, respectively. If a creature searches for signs of your presence, your check is contested by that creature's Wisdom (Perception) check. You are discovered if the result your Dexterity (Stealth) check is below a creature’s Passive Perception or Wisdom (Perception) check. You are also discovered if you’re no longer heavily obscured from a creature you’re hiding from, make noise, or choose to stop hiding (no action required). In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen. You cannot hide from a creature that can see you, so success relies heavily on a character’s surrounding light levels and visual obstructions. You are UNCOVERED or UNOBSCURED in bright light where most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. Dim light, also called shadows, creates a LIGHTLY OBSCURED area. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Certain features (such as the Wood Elf’s Mask of the Wild trait or the Skulker feat) enable you to hide while only lightly obscured, otherwise, you can only hide while heavily obscured. Darkness creates a HEAVILY OBSCURED area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Any natural phenemona that blocks vision entirely (such as opaque fog, or dense foliage) also heavily obscure you. A heavily obscured area doesn’t blind you, but you are effectively blinded when you try to see something obscured by it. If you have multiple forms of obstruction, you’re concealed only by the most covering source. For example, you're lightly obscured if you’re hiding in dimly lit moderate foliage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Treatise on Hiding
Top