Ranger5
First Post
I just wanted to post what my group does for the fighter class. Long ago, just after 3ed first came out, we sat down as a group and went over the classes - things we liked and didn't like. At the top of the list of things we didn't like was the ranger of course, as a good number of people felt as well. The ranger was followed closely by the sorcerer (what no CHA based skills?) and the paladin (how many Remove Diseases do you really need anyway?).
So several kinds of variants were used in our group, especially for the ranger. But with the release of 3.5, the need for a variant ranger went away as we all felt that it became a lot cooler and much more playable. And this goes for the paladin as well. (In fact I am playing one in our current game now.) As for the sorcerer, we still use Monte Cook's variant from The Book of Eldritch Might 2.
But what does this have to do with the fighter you may ask? Well, as a group, we felt that the fighter seemed to get a little short changed. We asked ourselves, would any want to play a fighter from 1st to 20th level as it stands in either 3.0 or 3.5? Most of us thought about it and said no, we would obviously want to take a prestige class or even multiclass because we all felt that at the higher levels, the fighter seems to fall behind the other core classes.
Now don't get me wrong, we understand that the fighter has the best BAB, but so does the barbarian, ranger, and paladin. The fighter does have a great hit die, but the paladin has the same and the barbarian has a better one.
And as for saves and skills - well saves are on par with the other martial characters, though the ranger is better. And skills - errrr, well, what skills.
So finally we looked at what the fighter does get and that of course is the list of bonus feats. And as impressive as it is to get a bonus feat every other level, this only lets the fighter shine at the lower levels. Once he gets past 5th or 6th, it really starts to show that there is something missing. And around 12th+, well it becomes even more obvious when just compared to the monk or the cleric or even the barbarian.
So in response to this, we came up with a variant fighter that is extremely simple to incorporate into any campaign, new or existing. Since the change, we have had several players play straight up fighters and have not felt it has overpowered them nor unbalanced the game at all.
What did we do you ask? We gave the fighter a bonus feat at every level. They may choose from the bonus feat list at every level and if played to 20th level, a human fighter ends up with 28 feats. This may seem a lot, but look at a 20th level wizard, or monk, or cleric, or rogue for that matter. To use it balances out the fighter and makes it a class we want to play to 20th level.
Anyway, sorry for going on so long. I just thought I would throw this out there and see what everyone else though about this.
So several kinds of variants were used in our group, especially for the ranger. But with the release of 3.5, the need for a variant ranger went away as we all felt that it became a lot cooler and much more playable. And this goes for the paladin as well. (In fact I am playing one in our current game now.) As for the sorcerer, we still use Monte Cook's variant from The Book of Eldritch Might 2.
But what does this have to do with the fighter you may ask? Well, as a group, we felt that the fighter seemed to get a little short changed. We asked ourselves, would any want to play a fighter from 1st to 20th level as it stands in either 3.0 or 3.5? Most of us thought about it and said no, we would obviously want to take a prestige class or even multiclass because we all felt that at the higher levels, the fighter seems to fall behind the other core classes.
Now don't get me wrong, we understand that the fighter has the best BAB, but so does the barbarian, ranger, and paladin. The fighter does have a great hit die, but the paladin has the same and the barbarian has a better one.
And as for saves and skills - well saves are on par with the other martial characters, though the ranger is better. And skills - errrr, well, what skills.
So finally we looked at what the fighter does get and that of course is the list of bonus feats. And as impressive as it is to get a bonus feat every other level, this only lets the fighter shine at the lower levels. Once he gets past 5th or 6th, it really starts to show that there is something missing. And around 12th+, well it becomes even more obvious when just compared to the monk or the cleric or even the barbarian.
So in response to this, we came up with a variant fighter that is extremely simple to incorporate into any campaign, new or existing. Since the change, we have had several players play straight up fighters and have not felt it has overpowered them nor unbalanced the game at all.
What did we do you ask? We gave the fighter a bonus feat at every level. They may choose from the bonus feat list at every level and if played to 20th level, a human fighter ends up with 28 feats. This may seem a lot, but look at a 20th level wizard, or monk, or cleric, or rogue for that matter. To use it balances out the fighter and makes it a class we want to play to 20th level.
Anyway, sorry for going on so long. I just thought I would throw this out there and see what everyone else though about this.
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