airwalkrr
Adventurer
I am not saying the sorcerer is a weak class. I simply feel that the sorcerer could use a little spice, something to make him unique. Some way to make him feel like he has a special place. The sorcerer as-is is not a class lacking power. It is a class lacking flair. Wizards are far more versatile and get bonus feats to boot. Many sorcerers are built with similar spells. It is just difficult to feel like one sorcerer is really that unique compared to another.
Sorcerers are already personalized to the extent that two sorcerers will rarely have the same spell list. However, the sorcerer class description implies that there may be even more untapped versatility within the sorcerer. It is often overlooked, but the sorcerer class description actually says that his spells are "drawn primarily from the sorcerer/wizard list." This implies that sorcerers can draw their spells from other lists. But how would a DM decide which spells to allow? It offers no help in that regard. But I have. Check out this variant sorcerer and see what you think.
Quick List of Changes
-Bluff no longer a class skill; sorcerers may choose any one skill as a class skill at 1st level
-Summon familiar is a 2nd level ability
-Sorcerers get eclectic learning at 3rd and every odd level thereafter (similar to warmage variant from PH2, except spell can be from any spell list)
-The ability to swap a spell 2 levels lower than the highest a sorcerer can cast has been made into a class ability, making sticking with the sorcerer base class a more attractive option. This helps compensate for the slight boost of power they get from eclectic learning by discouraging prestige classes.
-No dead levels!
Sorcerers are already personalized to the extent that two sorcerers will rarely have the same spell list. However, the sorcerer class description implies that there may be even more untapped versatility within the sorcerer. It is often overlooked, but the sorcerer class description actually says that his spells are "drawn primarily from the sorcerer/wizard list." This implies that sorcerers can draw their spells from other lists. But how would a DM decide which spells to allow? It offers no help in that regard. But I have. Check out this variant sorcerer and see what you think.
Quick List of Changes
-Bluff no longer a class skill; sorcerers may choose any one skill as a class skill at 1st level
-Summon familiar is a 2nd level ability
-Sorcerers get eclectic learning at 3rd and every odd level thereafter (similar to warmage variant from PH2, except spell can be from any spell list)
-The ability to swap a spell 2 levels lower than the highest a sorcerer can cast has been made into a class ability, making sticking with the sorcerer base class a more attractive option. This helps compensate for the slight boost of power they get from eclectic learning by discouraging prestige classes.
-No dead levels!