krupintupple
First Post
unfortunately, perhaps due to comfort, or sheer tiredness from everyone working early hours, one or two in the group that i DM have become rather pedestrian in the way they deal with encounters. i wouldn't be so concerned, but it's the group's cleric, and mage; primary healer and primary damage dealer.
the mage only ever seems to use magic missile and fireball, ever. i'll throw him up against something fire resistant and he'll use magic missile. if he sees a lot of glittery goods, he'll magic missile, if he needs an area affect, it's a fireball, guaranteed. the cleric is better, but seems to think he only has one 3rd level spell: prayer.
the group is all level 6, and i've been wanting to challenge them more appropriate to their level, but with a mage and cleric that are 'under-casting' i don't think i could challenge them without at least 2 or 3 deaths. consequentially, they are well aware of player death - in the year and a half since this once-weekly campaign has been active, there have been 8 or so deaths, so i'm not coddling them.
an example: well-guarded mage, with minor globe, would mop the floor with the group. the mage and cleric and bard (via wand), who both have dispel magic should be able to bring down a 7th level mage's minor aura and then unleash upon him. instead, they sat around spamming their usuals, and the cleric attempted to melee with his mace. they only lived as the rogue was able to sneak attack the mage while the fighter and hapless cleric flanked.
another example was fighting a lesser golem that had a damage reduction of 10 or so. the mage was paralyzed and kept blasting it with spells, to no real effect, and then just hung around back with his dagger readied. the cleric used prayer and then stood behind the fighter, healing him as he vainly tried to cope with a DR of 10/--. i fear that a challenging, tactical encounter, say, fighting undead in an unhallowed and spell-trapped swamp, would completely kill them. they don't really use non-damage spells to their best effect: i don't think anyone's ever used augury, detect traps, summon monster (for combat help, or for setting off traps) or alter self, ect.
i think what burns me more is that i comb through our combined trove of splatbooks, and pick out spells that i think would benefit the group, and carefully place them in areas, or present them as questing-gifts...only to see them overlooked for 'fireball', 'prayer' and 'magic missile'.
anyhow, after this mini-rant/concern, i'm curious: what could be done, and secondly, am i overreacting to this?
the mage only ever seems to use magic missile and fireball, ever. i'll throw him up against something fire resistant and he'll use magic missile. if he sees a lot of glittery goods, he'll magic missile, if he needs an area affect, it's a fireball, guaranteed. the cleric is better, but seems to think he only has one 3rd level spell: prayer.
the group is all level 6, and i've been wanting to challenge them more appropriate to their level, but with a mage and cleric that are 'under-casting' i don't think i could challenge them without at least 2 or 3 deaths. consequentially, they are well aware of player death - in the year and a half since this once-weekly campaign has been active, there have been 8 or so deaths, so i'm not coddling them.
an example: well-guarded mage, with minor globe, would mop the floor with the group. the mage and cleric and bard (via wand), who both have dispel magic should be able to bring down a 7th level mage's minor aura and then unleash upon him. instead, they sat around spamming their usuals, and the cleric attempted to melee with his mace. they only lived as the rogue was able to sneak attack the mage while the fighter and hapless cleric flanked.
another example was fighting a lesser golem that had a damage reduction of 10 or so. the mage was paralyzed and kept blasting it with spells, to no real effect, and then just hung around back with his dagger readied. the cleric used prayer and then stood behind the fighter, healing him as he vainly tried to cope with a DR of 10/--. i fear that a challenging, tactical encounter, say, fighting undead in an unhallowed and spell-trapped swamp, would completely kill them. they don't really use non-damage spells to their best effect: i don't think anyone's ever used augury, detect traps, summon monster (for combat help, or for setting off traps) or alter self, ect.
i think what burns me more is that i comb through our combined trove of splatbooks, and pick out spells that i think would benefit the group, and carefully place them in areas, or present them as questing-gifts...only to see them overlooked for 'fireball', 'prayer' and 'magic missile'.
anyhow, after this mini-rant/concern, i'm curious: what could be done, and secondly, am i overreacting to this?