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Aarakocra bard1/rogue2 help
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<blockquote data-quote="ShogunAssassin" data-source="post: 6711498" data-attributes="member: 6705364"><p>I have a Aarakocra bard1/rogue2. Background: Urchin</p><p>14,14,14,8,11,14</p><p></p><p>Cantrips: Thunderclap , Minor Illusion. Spells: Dissonant Whispers, Sleep, Feather fall, Longstrider</p><p></p><p>Traits: Sneak attack, Expertise (ath/perc), City Secrets, Bard Insp, Flight, Cunning Action</p><p></p><p>So my DM has allowed me to take the flying race and I instantly wanted to grapple and drop as it sounded super fun. He has made a fair call of I can only pick up my carry weight (190pounds with gear). I have been picking up my allies and dropping them into combat, great times. I dont want to be a one trick pony and in dungeons (which there are alot) I want to be helpful with out my flight. I also want my char to be full of flavour so using my wings to do spells like gust, thunder clap and wind wall and my bard songs as a bird call(singing type thing). </p><p></p><p>Where should I take this char in levels and spells?</p><p></p><p>My idea is the next levels would be:</p><p>Bard2: Jack of all trades (+1 init), song of rest, Spell: Fairy Fire</p><p>Bard3: Expertise (stealth, thieves tools?) Lore Bard (cutting words), 3 skills (deception,Perform,Invest) Spell: Enhance ability</p><p>Bard4: Feat: Mobility, Cantrip: Vicious Mockery, Spell: Suggestion, silence or invisibility </p><p></p><p>Now do I go Rogue 3 Arcane trickster, taking cantrips: magehand legerdemain, Gust (for flavour), Mending, Spells : find familar, shield, take longstrider and swap the bard version for Disguise self</p><p></p><p>OR</p><p></p><p>Bard5 Font of inspiration & bard dice(cuttingwords) 1d8</p><p></p><p>Level 3 spell options: <strong><span style="color: #00ffff">Hypnotic Pattern, </span></strong></p><p></p><p>Thanks for your help also spells i should be getting later would be great</p></blockquote><p></p>
[QUOTE="ShogunAssassin, post: 6711498, member: 6705364"] I have a Aarakocra bard1/rogue2. Background: Urchin 14,14,14,8,11,14 Cantrips: Thunderclap , Minor Illusion. Spells: Dissonant Whispers, Sleep, Feather fall, Longstrider Traits: Sneak attack, Expertise (ath/perc), City Secrets, Bard Insp, Flight, Cunning Action So my DM has allowed me to take the flying race and I instantly wanted to grapple and drop as it sounded super fun. He has made a fair call of I can only pick up my carry weight (190pounds with gear). I have been picking up my allies and dropping them into combat, great times. I dont want to be a one trick pony and in dungeons (which there are alot) I want to be helpful with out my flight. I also want my char to be full of flavour so using my wings to do spells like gust, thunder clap and wind wall and my bard songs as a bird call(singing type thing). Where should I take this char in levels and spells? My idea is the next levels would be: Bard2: Jack of all trades (+1 init), song of rest, Spell: Fairy Fire Bard3: Expertise (stealth, thieves tools?) Lore Bard (cutting words), 3 skills (deception,Perform,Invest) Spell: Enhance ability Bard4: Feat: Mobility, Cantrip: Vicious Mockery, Spell: Suggestion, silence or invisibility Now do I go Rogue 3 Arcane trickster, taking cantrips: magehand legerdemain, Gust (for flavour), Mending, Spells : find familar, shield, take longstrider and swap the bard version for Disguise self OR Bard5 Font of inspiration & bard dice(cuttingwords) 1d8 Level 3 spell options: [B][COLOR=#00ffff]Hypnotic Pattern, [/COLOR][/B] Thanks for your help also spells i should be getting later would be great [/QUOTE]
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