iserith
Magic Wordsmith
"By balancing the use of dice against deciding on success, you can encourage your players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in the world."Why you (and others) keep insisting that when "ONLY the dm may call for these rolls" is a playstyle predicated on "magic words" truly baffles me. We're just asking for the player to say what their character is doing and how they're going about it. Goal and approach. It's been explained ad nauseum now. Please drop the "magic words" pejorative. Please and thank you.
"At any time, you can decide that a player's action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a bad die roll foiling the character's plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage."
^ Good insights from the DMG.