Sadrik
First Post
Ability damage is always one of those tricky things if it is in the game then you can develop all kinds of subsystems that utilize damage to abilities. For instance paralyzed could be expressed as having a dex and str score of 0. Death poison could skip hp and deal damage directly to your con. Sanity could be based on cha. Blindness could be wis 0 for sight. Deafness, you get the idea...
At the same time it can add a lot of complexity to monsters and pcs. When you sap the fighters str he now has to recalculate modifiers (albeit 5e is much simpler in this regard) to attack rolls and weight of armor, dex and AC, hp and con etc. Save modifiers change too.
Is ability damage and modification worth the added complexity in the base game? Is it worthy of a module? Could it be in a module considering this seems like a fundamentally core game function? So what is your take on ability damage and 5e?
At the same time it can add a lot of complexity to monsters and pcs. When you sap the fighters str he now has to recalculate modifiers (albeit 5e is much simpler in this regard) to attack rolls and weight of armor, dex and AC, hp and con etc. Save modifiers change too.
Is ability damage and modification worth the added complexity in the base game? Is it worthy of a module? Could it be in a module considering this seems like a fundamentally core game function? So what is your take on ability damage and 5e?