DM-Rocco
Explorer
So for years D&D has had 6 ability scores. Many other games have mostly the same scores, or the same number of relative scores. D&D also had a seventh score for a time. Some game may only have 5 scores.
Does the number of scores affect the playability of a game?
Say those D&D scores were reduced to just 3. Close to the way 4th emulates the saves/defenses and pair up scores to 3 groups.
But you only have 3 scores total.
-Physical
-Mental
-Social
Do you think these scores alone would allow for RPGs to encompass all that the existing scores represent?
Does this exist in some mainstream game of the past or present, and maybe I did not notice?
If you only had those 3 "ability" scores for a character would it affect your ability to play the game due to any sort of limitations real or perceived?
Aside from a few special cases, 4e pretty much relies on 3 ability scores. Each class has 3 basic ability scores that they need and the rest really doesn't matter, Con for Hit Points and Dex for Initative being the exception. You no longer have to have a high Dex for your Wizard because you can use your Int for AC, as an example.
So, 4e pretty much only needs 3 ability scores. Or rather, you can make a really good character with 3 good scores.