Scars Unseen
Hero
Having read a bit of the discussion(that didn't devolve into pedantic rules corrections that had nothing at all to do with the thesis of this discussion) as well as similar discussions elsewhere, and in part due to having a new perspective after a good night's sleep, I'd like to revise my stance on the matter. So I'll restate it from the top. It'll be a bit shorter, because my view on the way WotC era ability score bonuses work has not changed. No need to restate that when its plainly visible just two pages prior.
I'll agree that stats should matter, just not for class competence. It just gets in the way of creating a character rather than a character build. I say put strongly defined barriers between what is governed by class(for combat), skills and raw ability. If you absolutely must have some relationship between them at all, go for a "you must be this tall to enter this ride" type so you don't have a skilled investigator with a 3 intelligence. Or maybe under certain circumstances(defined by the rules rather than the DM), you could allow for synergy between the categories by way of granting an Advantage(though never for combat, as that is the most likely category to devolve into min maxing and dump stats).
And for the love of hobbits, don't have ability related bonuses only go up every other point gain. That just makes odd scores pointless. Adjust the math to support an [ability] + 1d20, or if you want to make the score matter more, [ability] + 1d10.
I'll agree that stats should matter, just not for class competence. It just gets in the way of creating a character rather than a character build. I say put strongly defined barriers between what is governed by class(for combat), skills and raw ability. If you absolutely must have some relationship between them at all, go for a "you must be this tall to enter this ride" type so you don't have a skilled investigator with a 3 intelligence. Or maybe under certain circumstances(defined by the rules rather than the DM), you could allow for synergy between the categories by way of granting an Advantage(though never for combat, as that is the most likely category to devolve into min maxing and dump stats).
And for the love of hobbits, don't have ability related bonuses only go up every other point gain. That just makes odd scores pointless. Adjust the math to support an [ability] + 1d20, or if you want to make the score matter more, [ability] + 1d10.