The Lost Muse
First Post
Has anyone experimented with using Ablative armor? I was thinking of something along the lines of armor has DR based on its composition, and a certain number of hit points.
Padded armor might be DR 1/slashing or piercing with 5 hitpoints, whereas chainmail might be DR 3/piercing (I'm making this up as I type).
The effects on the game would make combat longer but assuming that armor did not make you harder to hit that might balance out at lower levels.
Any thoughts?
Padded armor might be DR 1/slashing or piercing with 5 hitpoints, whereas chainmail might be DR 3/piercing (I'm making this up as I type).
The effects on the game would make combat longer but assuming that armor did not make you harder to hit that might balance out at lower levels.
Any thoughts?