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Abomination of Diirinka? (merged)

Mjollnir

First Post
Abomination of Diirinka?

Has anyone posted a conversion to 3rd/3.5rd edition of the monster called Abomination of Diirinka? It appearead in a mega adventure of 2nd edition called Axe of the Dwarvish Lords. If so, is anybody so kind to write me down the link. Thank u all!
 

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Filby

First Post
I've got that book. I can post the 2E stats in this thread for reference - as long as doing so doesn't violate copyright? I don't know too much about that stuff and figure I'd best ask before doing anything.
 
Last edited:

Mjollnir

First Post
Filby said:
I've got that book. I can post the 2E stats in this thread for reference - as long as doing so doesn't violate copyright? I don't know too much about that stuff and figure I'd best ask before doing anything.
I have it, too, so I wouldn't need them. I'm only interested in its conversion to new edition. Any possible help?
Thanks anyway
 

BOZ

Creature Cataloguer
Filby said:
I've got that book. I can post the 2E stats in this thread for reference - as long as doing so doesn't violate copyright? I don't know too much about that stuff and figure I'd best ask before doing anything.

i probably shouldn't, but i do it all the time. ;) no one's ever asked me to stop...
 

Mjollnir

First Post
I have made some conversions of its stats, but not all of them; so I would gladly accept comments and help. Here they are:
Hit Dice:20d8
Initiative:+5
Speed:30ft./30ft. burrowing
AC:23?
Base Attack/Grapple:+20/+30???
Full Attack:...
Space/Reach:15ft./15ft.
Special Attacks:Rend, Energy Drain
Special Qualities:Damage Reduction 15/Good, Darkvision 120 ft., Inmunity to Poison, Spell Turning, Acid/Fire/Electricity/Cold resistance 15, Spell Resistance 17, Regeneration 5
Saves: Fort.+20?, Ref. +10?, Will +15?
Abilities: STR 25?, DEX 13?, CON 23?, INT ...?, WIS 20?, CHAR ...?
Skill:...?
Feats:Impr. Initiative,...?
Challange Rating: 20?
 


Gez

First Post
You mean, it's a postcount++ thread?

I don't have the Axe of the Dwarvish Lords adventure; I have no use for Diirinka IMC, I had no comment to do whatsoever. Sorry.
 

Shade

Monster Junkie
I'd be happy to help if you posted the original stats. I don't have the adventure, so I can't help you otherwise.
 

Mjollnir

First Post
Shade said:
I'd be happy to help if you posted the original stats. I don't have the adventure, so I can't help you otherwise.
Here they are:

The Abomination of Diirinka

CLIMATE/TERRAIN: Subterranean
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Life energy, minerals
INTELLIGENCE: Not Ratable
TREASURE: Nil
ALIGNMENT: Chaotic Evil
No. APPEARING: 1
ARMOR CLASS: -3
MOVEMENT: 9, Br 9
HIT DICE:20 (140 hit points)
THACO: 1
No. OF ATTACKS: 6
DAMAGE/ATTACK: 2d4+4/2d4+4/2d4+4/ ld3/ ld3/ ld3
SPECIAL ATTACKS:Rend, energy drain, surprise
SPECIAL DEFENSES:Immunities, regeneration, spell turning
MAGIC RESISTANCE: 30%
SIZE: H (12’ tall)
MORALE: Fearless (19-20)
XP VALUE: 22,000

The Abomination is an otherworldly creature, loathsome to
behold. It has an oblong body and stony flesh. The creature
has three dead, white eyes spaced at equal intervals
around its upper body. The eyes have neither lids nor
pupils. Three double-jointed arms sprout from the top of
the body. Each arm bears a taloned hand. Three smaller
arms jut from the mid-body, one below each eye; each ends
in a drooling mouth.
Swirling patterns of light and dark ripple along the
Abomination’s skin. A close look reveals these patterns to
be the images of dwarven faces writhing in torment.
Combat: The Abomination can move through earth (dirt,
sand, mud, stone, or metal) freely. When moving through
earth, it can sense opponents through vibrations they
create. It can detect a motionless opponent’s heartbeat and
breathing. The creature’s favorite tactic is to rise up from
below like a fish striking an insect. The maneuver imposes
a -5 penalty to opponents’ surprise rolls.
The Abomination attacks with its six limbs; it can attack
six different targets, but usually concentrates on only one
or two. The creature’s mouths inflict only ld3 points of
damage, but once they strike a target they remain attached.
An attached mouth automatically inflicts bite damage and
drains one level of life energy per round (the same as a
wight) until the Abomination releases its hold or the oppo-
nent breaks free. A mouth can be wrenched loose by
making an attack vs. Armor Class 5 (to grab the offending
appendage) and a Bend Bars roll with a +20% bonus (rolls
of 96+ fail). The victim suffers 2d6 points of damage when
the mouth tears loose. A slashing weapon can sever an arm
with a called shot (4 attack penalty and-1 initiative
penalty) that inflicts at least 10 points of damage in a
single blow. A blow directed at an arm has no effect if it
inflicts less than 10 points of damage. Severing the arm
leaves the mouth attached to the victim, still inflicting
damage and draining energy.

The Abomination regenerates 3 hit points each round.
Severed limbs continue fighting (move 6) until the Abomi-
nation is slain.
The creature can be slain only in its home dimension. If
reduced to less than 0 hit points elsewhere, the creature
fades away and returns home, where it must rest for 2d6
hours before venturing forth again. To permanently slay
the creature it must be reduced to -20 hit points on its
home plane, and its remains must be doused with holy
water and powder from the amulet that controls it.
If the Abomination’s Magic Resistance roll fails, spells
are still turned as though the creature were wearing a ring
of spell turning.
The Abomination is immune to normal heat, cold, elec-
tricity, acid, and poison. Magical forms of these attacks (and
breath weapons) inflict half damage if the creature fails its
saving throw and no damage if its saving throw succeeds.
Only weapons of +3 or better enchantment harm the
Abomination. Edged weapons (types P and S) inflict
damage equal only to their enchantment bonus plus the
wielder’s Strength bonus.
HabitaVSociety: The derro power Diirinka created the
Abomination aeons ago in answer to a plea from Brass-
beard Moradinson, a dwarf whose desire to own the Axe of
the Dwarvish Lords drove him to betrayal and murder.
Brassbeard was given a talisman to control the creature,
but (according to Diirinka’s plan) it failed, freeing the
Abomination to run amok.
Ecology: The Abomination has a taste for minerals, which
suggests that it might have once been a xorn corrupted by
Diirinka’s magic. Its favorite food is life force, particularly
dwarven life force.
 

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