Mark CMG
Creative Mountain Games
I always felt the AoO mechanic was overpowered. IMO, an AoO is still an attack and counts as the attack someone makes in a round. While it does let them get the attack in earlier, even if they lost initiative, I don't feel it should act as an *extra* attack. If someone gets the opportunity, they can take the attack or wait until their regular initiative order to take their attack. If they are to get multiple attacks, they can use one for the attack of opportunity and take the rest in their regular turn. If they have multiple attacks coming, and they get more than one opportunity, they can take advantage of the earlier attacks or wait until their regular turn. Just my own opinion on how it should be handled.