satori01 said:
Which brings me to my final point on these super duper High AC or High damage builds. Most players also feel they are fully vested participants in a shared world. Most players want to play their characters, not just collect leet powers.
Some players like to role-play. Some even like to role-play characters who are genuinely concerned about
avoiding pain and bodily harm. Now I realize that this concept will seem alien to miniature/wargaming type gamers and there's nothing wrong with that. In some games having a balanced and proper "playing piece" is more important than role-playing a realistic character. But in other campaigns the player
characters, who have often seen enough horrors and evil to give a person nightmares for the rest of his life, will be obsessing about defeating their enemies quickly and protecting themselves from harm. Both for their own sake and for the sake of the people who depend on them.
satori01 said:
On paper it seems fine to grab any magic items you want, and make a Outsider Sun Elf Wizard/Monk that transforms into a statue of the Dwarven Lincoln anytime he wants........but how would you actually play that? You are not talking defaming a culture here, you are not talking flag burning here, you are talking about transforming into another culture's symbol just for the cool Natural Armor bonus....that is some pretty heavy stuff, if you put thought into it.
A legendary champion of good - an
elf none the less! - enters every battle acknowledging the power and greatness of the dwarven people and its heroes. How flattering!
Even if the DM announces that dwarves
are offended by it, how is a character going to respond to that? It's an extremely powerful tool after all.
How many people will your Good character allow the bad guys to torture and kill before he risks offending the irrational religious sensibilities of some dwarves? Will
your character enter into the final battle to prevent Hell from invading the campaign world without bringing every weapon at his disposal?
Is a selfish, Neutral mercenary character going to value polite behavior towards nearby dwarves over his own survival?
Evil character? "I'm sorry, I don't get this 'offended dwarves' thing. Maybe you can explain it again once the twelve year old sacrificial virgin stops screaming."
Of course, if you're just pushing a playing piece around the table as part of a wargame,
balance is
paramount...
(Ok, I don't think the dwarven ancestor should be a legal form for alter self, and I'd probably never play a character using it myself even if the DM allowed it. It's too unbalanced. Takes the fun out of overcoming "challenges". I
like to have some wargaming aspects to DnD.)