DreamChaser said:
I would also add the following: for every 2 feats or 4 skill bosts a character buys, he gains the following psuedo level benefits:
--> he gains 4+con modifier hit points
--> he gains a +1 to BAB
--> his character level increases by one
--> this pseudo level does not affect any class level based abilities. it functions similarly to an ECL.
For example, Inara, the 3rd level rogue decides she wants to gain a couple new feats. She spends 1,500 XP to learn Subduing Strike and then 1,500 more to gain Skill Focus: Use Magical Device. She has now learned 2 new feats and so gains an effective level. She gains 4+Con hit points and a +1 to BAB. She is now considered a 4th level character and requires 4,000 XP to gain her next level. She cannot currently buy any new feats but if she bought any skill points they would cost her 500 xp.
Something about this just seems... horribly wrong... perhaps not the most helpful of statements, but... it seems more like it would be a horrible abuse of the system, rather than a step in the right direction.
The players spend experience to get -a feat-, a very powerful thing. It is my opinion that you don't need to get other bonuses for that feat - if you had wanted the additional hit points, BAB, etc, you would have leveled up rather than spend your XP on an extra feat.
I would go with a reduced cost (600 x level sounds good -- remember, for equal CR creatures we get about 300 x level), but, also I would add in that for each prerequisite feat you need for a feat (ie: how deep is it into a particular tree), it increases the XP cost by [assign arbitrary value here] say 25 x level or so per prerequisite feat[/assign arbitrary value here].
Again, I'm of the opinion that it should cost players an equal PERCENT of their cost to level up to gain a new feat. This is balanced because it's still an equal expenditure for every character. You have to keep in mind that level 1 characters go out and kill CR 1 creatures and get 300 xp for it; level 20 characters go out and kill CR 20 creatures and get... *looks around for his DMG* 6000 for it. Now, if we do simple math (which can sometimes be difficult for some of us... like me) we find out that 300 x 20 = 6000. Gasp: The level 1 characters get the same ammount per kill as the level 20 characters IN PERCENTAGE TO THEIR LEVEL.
Ah yes, I would also increase the cost for the number of feats they've bought in the past. Again, something like 25 x level PER extra feat.
Hence, after all of that, a level 1 character buys the Mobility feat:
Base: 600 xp (600 x level [1])
Prereq: +25 xp (25 x level [1] x # of prerequisite feats [Dodge])
Bonus Feats: +0 xp (25 x level [1] x # of previously bought feats [0])
Now, that same character, at 3rd level, buys the Spring Attack feat:
Base: 1800 xp (600 x level [3])
Prereq: +150 xp (25 x level [3] x # of prerequisite feats [Dodge, Mobility])
Bonus Feats: + 75 xp (25 x level [3] x # of previously bought feats [1])
For a grand total of: 2,025 xp
I find no problem in charging my characters -that much- for a feat. They will pay it, I know how feat grabby they are. I have to restrain most of them from taking two levels in fighter for power gaming purposes (no roleplaying reason: they just wanted the two bonus feats).