• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Acid Splash, Ray of Frost, Touch Spells, and Sneak Attacks

Elwood Slayer

First Post
Why would anyone ever memorize Ray of Frost, when Acid Splash is an option?

From the SRD -

Ray of Frost
Evocation [Cold]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.


Acid Splash
Conjuration (Creation) [Acid]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One missile of acid
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage.

These spells seem identical with the following exceptions:

1) Acid vs. Cold. Acid seems to always be a better bet, since more things are likely to be immune to cold.

2) Acid Splash bypasses Spell Resistance

Is there any real reason ever to use Ray of Frost (other than something random like needing to fill a slot with an evocation spell due to specialization, or fighting acid immune monsters)?

The real thrust behind my question here though involves critical hits and sneak attacks. The rules on magic in general from the SRD say this about Ray Spells

"Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don’t have to see the creature you’re trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature you’re aiming at.
If a ray spell has a duration, it’s the duration of the effect that the ray causes, not the length of time the ray itself persists.
If a ray spell deals damage, you can score a critical hit just as if it were a weapon. A ray spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit."

Does this mean that Acid Splash does not do a x2 critical on a roll of 20? If so, does this imply that you can't Sneak Attack with Acid Splash as a Rogue 2 / Wizard 1? If so, does this call into question using touch spells like Shocking Grasp to Sneak Attack?

I guess what I would most like to know is whether any spell with a touch or range touch attack roll can crit and sneak attack, or whether that is explicitly limited to Ray Spells.
 

log in or register to remove this ad

Pyrex

First Post
Well, a specialist wizard might have taken Conjuration as a blocked school, or perhaps took Weapon Focus: Ray.

Any spell that requires an attack roll and does damage (Ray of Frost and Vampiric Touch, but not Ray of Enfeeblement* or Ray of Exhaustion because neither of those deal any damage) has a crit range of 20x2 and can be used to make sneak attacks (within 30'). Sneak attack damage is the same type of damage as dealt by the spell (i.e., when sneak attacking with Ray of Frost the additional damage is all cold damage)

*Ray of Enfeeblement does not deal any damage. It temporarily inflicts an enhancement penalty to STR.
 

rrealm

First Post
Personally I think that the spell resistance was overlooked when creating that spell. It is a 0 level spell afterall. There is nothing special about it (except less things are immune to acid than cold). IMCs we changed it to "Spell Resistance: Yes"
 

rkanodia

First Post
Conjuration spells with the acid descriptor generally don't allow spell resistance. On the other hand, they also generally require multiple rounds for their full effect. Thus, if you're worried about it, consider having acid splash deal 1 point of damage, and continue to burn for 1 point of damage for the next two rounds. Thus it deals 3 points average instead of 2 points average but takes longer. Further, on a critical hit, ray of frost can deal 6 (3x2) points of damage but acid splash only deals 4 (1x2 + 1 + 1).
 

Chorn

First Post
rrealm said:
Personally I think that the spell resistance was overlooked when creating that spell.
It wasn't overlooked. It's part of the (Creation) subschool which only uses magic to build its effect. There's no magic involved in maintaining the acid after it's been created so it's as permanent as that Wall of Iron.
 



Li Shenron

Legend
rrealm said:
Personally I think that the spell resistance was overlooked when creating that spell. It is a 0 level spell afterall. There is nothing special about it (except less things are immune to acid than cold). IMCs we changed it to "Spell Resistance: Yes"

Not "overlooked", because IIRC it was instead changed from 3.0 to 3.5 :)

What might have been overlooked is the comparison with Ray of Frost.
 



Remove ads

Top