Trainz
Explorer
Since their early levels, my players have crafted their own magic items. This way, there was no need for magic shops and other weird stuff IMC in order for them to keep up with the magic items reliance that adventuring necessitates.
They just hit epic, and they're faced with a dire decision.
Crafting epic items is a whole new ball game. It takes a LONG time to craft a single epic item, and in order to somewhat shorten that crafting time, the player must take two feats for each category of item to make. Plus the XP cost is very high.
They have thus decided to forego crafting epic items altogether. Epic adventuring *requires* to eventually get the epic items, or your players simply won't be able to keep up with the challenges at cr's 25+. I guess I must make sure that they can access epic items shop (Union), or the game will soon end.
Your thoughts ?
They just hit epic, and they're faced with a dire decision.
Crafting epic items is a whole new ball game. It takes a LONG time to craft a single epic item, and in order to somewhat shorten that crafting time, the player must take two feats for each category of item to make. Plus the XP cost is very high.
They have thus decided to forego crafting epic items altogether. Epic adventuring *requires* to eventually get the epic items, or your players simply won't be able to keep up with the challenges at cr's 25+. I guess I must make sure that they can access epic items shop (Union), or the game will soon end.
Your thoughts ?