Ravingdork
Explorer
We have a paladin of Bahamut in our group who is absolutely ardent about battling evil without mercy. Now, I know paladins can no longer lose their powers in 4th Edition, but if they break their vows/code/whatever, their church might seek to punish them for their transgressions. Their alignment might change to match their continuing deeds as well. Hopefully, you see where this is going by now.
After a successful adventure involving the tracking down and capture (via a vicious battle followed by an Intimidate check) of a known killer and heretic, the party is traveling back to the church on their horses with the prisoner in tow (being pulled along by the paladin's horse with hands bound). The heretic called out to his captor, tha paladin, and insulted his faith and threatened death and dismemberment to his loved ones (something about having powerful friends).
Suddenly, the paladin stopped his horse, dismounted, drew his sword as he made his way to the captive (who began to scream for mercy) and then brutally hacked at the tendons in the captive's legs. The paladin then remounted and began DRAGGING the now crippled heretic behind his horse. He did not survive the two day journey to the church for trial.
The other characters were too feaked out by the deed and too intimidated by the paladin to do anything about it.
Having killed a heretic of the church, the paladin likely won't suffer much more than a slap on the wrist from his superiors (it is not for you to decide who is to be punished before trial!), but I'm wondering if I should change his alignment to evil. The paladin has always been brutal and merciless in his fight against evil, but this seems to me like a new height of depravity for him.
There is also the question of what happens when his alignment changes. He can't lose his powers, but the rules clearly state he has to share the alignment of his diety, don't they? What happens if I force the change on him?
Looking for opinions on the matter. What would you, as a DM do, if anything?
After a successful adventure involving the tracking down and capture (via a vicious battle followed by an Intimidate check) of a known killer and heretic, the party is traveling back to the church on their horses with the prisoner in tow (being pulled along by the paladin's horse with hands bound). The heretic called out to his captor, tha paladin, and insulted his faith and threatened death and dismemberment to his loved ones (something about having powerful friends).
Suddenly, the paladin stopped his horse, dismounted, drew his sword as he made his way to the captive (who began to scream for mercy) and then brutally hacked at the tendons in the captive's legs. The paladin then remounted and began DRAGGING the now crippled heretic behind his horse. He did not survive the two day journey to the church for trial.
The other characters were too feaked out by the deed and too intimidated by the paladin to do anything about it.
Having killed a heretic of the church, the paladin likely won't suffer much more than a slap on the wrist from his superiors (it is not for you to decide who is to be punished before trial!), but I'm wondering if I should change his alignment to evil. The paladin has always been brutal and merciless in his fight against evil, but this seems to me like a new height of depravity for him.
There is also the question of what happens when his alignment changes. He can't lose his powers, but the rules clearly state he has to share the alignment of his diety, don't they? What happens if I force the change on him?
Looking for opinions on the matter. What would you, as a DM do, if anything?