I never at any time asked for a 'Daily-but-multiple-use-per-day' Power. I stated that it seemed to be more fitting as a Daily Power (usable once a day as normal), being that as an Encounter Power, it is not really usable every encounter.
As for your assertion about using it every encounter and holding on to your normally accumulated Action Points, to what purpose? You lose them all when you take an extended rest, so there is no point at all in hording them, as they serve no purpose. And if you use them in an encounter, then Archer's Glory is useless for that encounter, or any encounter where an Action Point is used.
The point isn't whether it is supposed to be useful every encounter (Displacement or Spider Climb are not always useful in every encounter). The point is that as you describe it, it is designed specifically not to be usable every encounter (even though Displacement might not be useful, it is still usable every encounter). Are there other Utility Powers that are listed as Encounter Powers that cannot actually be used every encounter, or is Archer's Glory unique in that regard?I kind of think this is the point. Since it's a utility power, it's not really meant to be useful in every combat like the strict encounter/daily powers.
The point isn't whether it is supposed to be useful every encounter (Displacement or Spider Climb are not always useful in every encounter). The point is that as you describe it, it is designed specifically not to be usable every encounter (even though Displacement might not be useful, it is still usable every encounter). Are there other Utility Powers that are listed as Encounter Powers that cannot actually be used every encounter, or is Archer's Glory unique in that regard?
If characters are only able to use one action point per encounter and a battlefield archer uses a normal action point early in the encounter, that archer cannot(meaningfully) use Archer's Glory during that encounter. That's what has people concerned.I don't see how it can't be used in every encounter.
I can totally understand why you would want to keep one Action Point in reserve (typically the initial one you receive after an extended rest), but what purpose would be served by keeping any extra AP that you will undoubtedly accumulate throughout the day? They have no other uses outside of an encounter that I know of (at least for an Battlefield Archer).I'm not arguing semantics, either, there may be a good reason to keep an action point in reserve and use an encounter power to gain one instead. Plus with a regular action point, you don't have to use it within one round of downing a foe with a ranged attack.