My group has been playing D&D together for very long time. Some of us have been playing together since the early 80's and the rest since around 2000. Solid group that meets two times a year for marathon sessions that begin on Thursday nights when everyone arrives and runs through the Sunday. Nothing like these sessions and total good times.
We got back in to it in 2000 when we were introduced to 3E and loved it. However, from the DM side, 3E is not the most DM friendly system. Had a full campaign from 1st to 15-16 under that system moving to 3.5 in the process. After that DM burn out as high level play is not easy on the DM for prep etc. The reliance on magic items, stat boosters etc are part of the game.
So we jumped to 4e when it launched and had high hopes. It was not our flavor but there were good aspects in it which we did like as well. Then we decided we were going to build our own system from the ground up and that went well for a time until to many arguments and we put it on the back burner and picked up the Conan d20 system. Armor as DR, parry and Dodge were introduced to us. Along with active defense. At first thought, we were all skeptical and there was no way we would like it. Well, boy were we wrong. What we found was that it kept everyone involved when other people were going. Even if you were +15 to hit and a gimme roll against a static AC, you were now rolling off against that player to see who wins etc. It changed how we gamed forever. Maybe not for everyone but if ever an interest in changing things around, check it out.
Now we have gone on to develop our own system out of the best of multiple systems and all of the spells that took away from other classes are gone. No teleport, fly or buffing of spells out of combat. Magic Missile still always hits but active defense on spells as well. Spell templets out of 4e and save ends mechanic installed (Hold person is deadly and movement to get to the coup de grace is crucial) Much much more on spells with spell ranges simplified- (Trailblazer classes along with some home brewed fixed classes with options (Clerics have Deific gifts that can enable them to benefit from buff spells of 3rd level or lower when cast on another party member, Marshal class reinstated and revamped), Action Points, combat reactions, Spell design and BMB), (Pathfinder- spell descriptions, CMD, CMB, Feats (Cleave still works like 3e version), skills), (Conan- Active defense, Armor as DR, Weapons AP values, Fate Points idea, reputation, etc) There is also no healing mechanic in combat and let me tell you, it adds to the fun and I never thought I would say that. At least it is fun for our group. IMO, we have devised the perfect rules that work for us complete with hardbound book from Lulu and SRD for us to reference with our game. The best part is for the DM, he works by 4e rules and doesn't follow what we do. For this to work, you need to have a DM you can trust and believe me, we do. We don't like going in to a cake walk and last session was amazing and the sense of death was there for everyone which is what we enjoy. The best change was the active defense though IMO, just seeing if anyone has used it and thoughts? We love it and as I said, it helps to stay involved when it isn't your turn along with combat reactions as well.
We got back in to it in 2000 when we were introduced to 3E and loved it. However, from the DM side, 3E is not the most DM friendly system. Had a full campaign from 1st to 15-16 under that system moving to 3.5 in the process. After that DM burn out as high level play is not easy on the DM for prep etc. The reliance on magic items, stat boosters etc are part of the game.
So we jumped to 4e when it launched and had high hopes. It was not our flavor but there were good aspects in it which we did like as well. Then we decided we were going to build our own system from the ground up and that went well for a time until to many arguments and we put it on the back burner and picked up the Conan d20 system. Armor as DR, parry and Dodge were introduced to us. Along with active defense. At first thought, we were all skeptical and there was no way we would like it. Well, boy were we wrong. What we found was that it kept everyone involved when other people were going. Even if you were +15 to hit and a gimme roll against a static AC, you were now rolling off against that player to see who wins etc. It changed how we gamed forever. Maybe not for everyone but if ever an interest in changing things around, check it out.
Now we have gone on to develop our own system out of the best of multiple systems and all of the spells that took away from other classes are gone. No teleport, fly or buffing of spells out of combat. Magic Missile still always hits but active defense on spells as well. Spell templets out of 4e and save ends mechanic installed (Hold person is deadly and movement to get to the coup de grace is crucial) Much much more on spells with spell ranges simplified- (Trailblazer classes along with some home brewed fixed classes with options (Clerics have Deific gifts that can enable them to benefit from buff spells of 3rd level or lower when cast on another party member, Marshal class reinstated and revamped), Action Points, combat reactions, Spell design and BMB), (Pathfinder- spell descriptions, CMD, CMB, Feats (Cleave still works like 3e version), skills), (Conan- Active defense, Armor as DR, Weapons AP values, Fate Points idea, reputation, etc) There is also no healing mechanic in combat and let me tell you, it adds to the fun and I never thought I would say that. At least it is fun for our group. IMO, we have devised the perfect rules that work for us complete with hardbound book from Lulu and SRD for us to reference with our game. The best part is for the DM, he works by 4e rules and doesn't follow what we do. For this to work, you need to have a DM you can trust and believe me, we do. We don't like going in to a cake walk and last session was amazing and the sense of death was there for everyone which is what we enjoy. The best change was the active defense though IMO, just seeing if anyone has used it and thoughts? We love it and as I said, it helps to stay involved when it isn't your turn along with combat reactions as well.