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AD&D 2E and The Immortal's Handbook
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<blockquote data-quote="ArcanistDragonborn" data-source="post: 9242750" data-attributes="member: 7041974"><p>The math that I'm doing here is assuming that my character is getting 12 attacks per round, like Thrin did. Null, with how Eldritch Blasts work, attacks with 4 eldritch blasts each attack action, and since Null gets 12 attacks, that's 12x4. Null, in all actuality, would only get 16 eldritch blasts a turn without Thrin's attack speed. Even then, the math that I'm doing is assuming that the Elder One fails their save and has no immunity to Hold Monster and also has no other major resistances to my Sorlockadin. In an actual fight, Null would get utterly curbstomped by any epic/immortal creature due to, well, everything else Elder Ones or even weaker immortals get. I was just trying to say that in a complete vacuum, Null the Sorlockadin could probably drop an unresisting, defenseless Elder One to 0 HP in 2 turns, rather than being able to actually fight any fully divine+ entity on equal terms. Null's actual max damage output in any realistic scenario is closer to 400 to 450 points of damage, tops. Null is a Vengeance Paladin 6, Sorceror 13, Hexblade Warlock 2. I also messed up the divine smite calculations as well, so null would only be dealing 14d8 extra points of radiant smite damage per attack. They do effectively have infinite Sorceror spell slots due to being able to convert Pact points to Spell Points, but that is not intended in game rules, and they don't have that in their actual campaign stats.</p></blockquote><p></p>
[QUOTE="ArcanistDragonborn, post: 9242750, member: 7041974"] The math that I'm doing here is assuming that my character is getting 12 attacks per round, like Thrin did. Null, with how Eldritch Blasts work, attacks with 4 eldritch blasts each attack action, and since Null gets 12 attacks, that's 12x4. Null, in all actuality, would only get 16 eldritch blasts a turn without Thrin's attack speed. Even then, the math that I'm doing is assuming that the Elder One fails their save and has no immunity to Hold Monster and also has no other major resistances to my Sorlockadin. In an actual fight, Null would get utterly curbstomped by any epic/immortal creature due to, well, everything else Elder Ones or even weaker immortals get. I was just trying to say that in a complete vacuum, Null the Sorlockadin could probably drop an unresisting, defenseless Elder One to 0 HP in 2 turns, rather than being able to actually fight any fully divine+ entity on equal terms. Null's actual max damage output in any realistic scenario is closer to 400 to 450 points of damage, tops. Null is a Vengeance Paladin 6, Sorceror 13, Hexblade Warlock 2. I also messed up the divine smite calculations as well, so null would only be dealing 14d8 extra points of radiant smite damage per attack. They do effectively have infinite Sorceror spell slots due to being able to convert Pact points to Spell Points, but that is not intended in game rules, and they don't have that in their actual campaign stats. [/QUOTE]
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AD&D 2E and The Immortal's Handbook
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