I was thinking about this and it occured to me that I had a real life example of this back in the early 1990's. It was D&D 2E and I was playing a Paladin and I was about level 3, iirc (might have been 4).
For various reasons, the character got separated from the party and was having fatigue penalties on the way back to town. So the DM rolled a random encounter. It happened. The he rolled for type. 1d3 trolls. So he rolled 3 trolls.
Needless to say, I woke up to monsters that moved faster than me, had me surrounded and that I could not injure in any real way. End of the Paladin.
After the game, the DM confessed that he felt bad about the Trolls. They were an unlikely encounter and I had the worst possible result. If he had to do it all over he would have just picked the kobolds off the list. I might have been killed by them too but then it would have been a tense battle and we'd all have felt better about it (I was pretty upset at the time).
I went on to try a vanilla CG human fighter and things went well.
In this situation, it would have been better to pick and not roll. But I might have accepted rolling, deciding it was a really unfun result, and picking the kobolds as an option.
Now this is worlds apart from deciding to fudge combat rolls on a regular basis. While I suspect that could be done too (after all, diceless roleplaying exists), I think it might make more sense to declare that up front and use a system where the lack of randomness is an expectation of the game design.
For various reasons, the character got separated from the party and was having fatigue penalties on the way back to town. So the DM rolled a random encounter. It happened. The he rolled for type. 1d3 trolls. So he rolled 3 trolls.
Needless to say, I woke up to monsters that moved faster than me, had me surrounded and that I could not injure in any real way. End of the Paladin.
After the game, the DM confessed that he felt bad about the Trolls. They were an unlikely encounter and I had the worst possible result. If he had to do it all over he would have just picked the kobolds off the list. I might have been killed by them too but then it would have been a tense battle and we'd all have felt better about it (I was pretty upset at the time).
I went on to try a vanilla CG human fighter and things went well.
In this situation, it would have been better to pick and not roll. But I might have accepted rolling, deciding it was a really unfun result, and picking the kobolds as an option.
Now this is worlds apart from deciding to fudge combat rolls on a regular basis. While I suspect that could be done too (after all, diceless roleplaying exists), I think it might make more sense to declare that up front and use a system where the lack of randomness is an expectation of the game design.