I need a more powerful golem then standard and huge irons.
Correct me plz im new to making monsters but not to the game so correct me where i need it.
Adamantine Golem
HP: 50d10 (250)
Initiative: -1 Dex
Speed: 20ft (can't run)
AC: 32 (-1 size, -1 dex, +22 natural, +2 adamantine)
Attacks: 2 slams +25 melee
Damage:Slam 2d10 +13
Face/Reach: 5 ft by 5 ft/ 10 ft
Special Attacks: Tremor
Special Qualities: Construct, magic immunity, damage reduction 50/+3, rust vulnerability
Abilities: Str 33, Dex 9, Con -, Int -, Wis 11, Cha 1
Climate/Terrain: Any land
Organization: Solitary or Gang (2-4)
Challenge Rating: 14 or 15
Treasure: Made of pure adamantine
Alignment: Always neutral
Advancement: 19-24 HD (large), 25-54 (huge)
Just a kicked up iron golem essentially. You can arm it with weapons. I personally like to put Damaging weaps like Huge greatswords on it instead of the one sword most golems use or any. Thing is i would take a -4 to 2 handed weapon rolls because its shape and build make it hard to move a two handed weapon.
I gave this to a necro in my campaign and it did fairly well.
Questions, comments, additions, changes?
Correct me plz im new to making monsters but not to the game so correct me where i need it.
Adamantine Golem
HP: 50d10 (250)
Initiative: -1 Dex
Speed: 20ft (can't run)
AC: 32 (-1 size, -1 dex, +22 natural, +2 adamantine)
Attacks: 2 slams +25 melee
Damage:Slam 2d10 +13
Face/Reach: 5 ft by 5 ft/ 10 ft
Special Attacks: Tremor
Special Qualities: Construct, magic immunity, damage reduction 50/+3, rust vulnerability
Abilities: Str 33, Dex 9, Con -, Int -, Wis 11, Cha 1
Climate/Terrain: Any land
Organization: Solitary or Gang (2-4)
Challenge Rating: 14 or 15
Treasure: Made of pure adamantine
Alignment: Always neutral
Advancement: 19-24 HD (large), 25-54 (huge)
Just a kicked up iron golem essentially. You can arm it with weapons. I personally like to put Damaging weaps like Huge greatswords on it instead of the one sword most golems use or any. Thing is i would take a -4 to 2 handed weapon rolls because its shape and build make it hard to move a two handed weapon.
I gave this to a necro in my campaign and it did fairly well.
Questions, comments, additions, changes?