herrozerro
First Post
One of the biggest buzzes from the D&D next is the new Advantage/Disadvantage (Advantage being 2d20 pick the highest and disadvantage being 2d20 pick the lowest) mechanic, and for one it's got me excited for a equivalent rule in 4e to get rid of the fiddly little pluses or minuses.
The first step is to recognize it though for what it is, Advantage and Disadvantage is an accuracy tool, not a bonus. The key difference here is that a bonus is something to expand your DC, while an accuracy bonus should only serve to help your accuracy.
Now in 4e, all bonuses serve both functions. Combat advantage IMO should serve as an accuracy enhancer only, not as a DC range booster. While a feat bonus to hit is essentially a DC narrower.
Though as I said it's a bit convoluted in 4e as accuracy and DC expansion is essentially the same thing. But what if it wasn't?
lets take combat advantage for a moment, what if we instead added Advantage to it? Now combat advantage is only an accuracy booster. Likewise with cover or concealment, perhaps cover shouldn't be able to push a DC out of your reach but rather just hinder your odds.
At the moment I am experimenting with replacing most Bonuses or penalties larger than 2 to an advantage or disadvantage. For example Superior cover, Total concealment and Running for disadvantages But on the bonus side it's a bit harder as most bonuses only come in +2's. with advantage im leaning more on certain conditions granting avantage, Dazed, Stunned and blinded are just a few of the more dangerous ones, but perhaps if it works out maybe flanking or hidden.
Whare are your thoughts EnWorld?
The first step is to recognize it though for what it is, Advantage and Disadvantage is an accuracy tool, not a bonus. The key difference here is that a bonus is something to expand your DC, while an accuracy bonus should only serve to help your accuracy.
Now in 4e, all bonuses serve both functions. Combat advantage IMO should serve as an accuracy enhancer only, not as a DC range booster. While a feat bonus to hit is essentially a DC narrower.
Though as I said it's a bit convoluted in 4e as accuracy and DC expansion is essentially the same thing. But what if it wasn't?
lets take combat advantage for a moment, what if we instead added Advantage to it? Now combat advantage is only an accuracy booster. Likewise with cover or concealment, perhaps cover shouldn't be able to push a DC out of your reach but rather just hinder your odds.
At the moment I am experimenting with replacing most Bonuses or penalties larger than 2 to an advantage or disadvantage. For example Superior cover, Total concealment and Running for disadvantages But on the bonus side it's a bit harder as most bonuses only come in +2's. with advantage im leaning more on certain conditions granting avantage, Dazed, Stunned and blinded are just a few of the more dangerous ones, but perhaps if it works out maybe flanking or hidden.
Whare are your thoughts EnWorld?