Hello,
I've been running a (heavily addapted) Tomb of Annihilation in Eberron, putting Chult in the lost continent of Xen'drik.
So I'm preparing to use Dungrunglung in my campaign, and I have two issues with it for witch I'd like a few opinions on fellow setting fans (and more experienced DMs).:
So... here's the changes:
So... helps:
Note (1): My group encountered a Drow prisioner in Yellyark that would be cooked in the right moon, and had an incredible argument on how it was "OK" for a tribe to do it... in the end the Bard (CG, civilized character) made a scene where the prisioner broke free and had to die fighting against the whole tribe. Amazing session, really.
I've been running a (heavily addapted) Tomb of Annihilation in Eberron, putting Chult in the lost continent of Xen'drik.
So I'm preparing to use Dungrunglung in my campaign, and I have two issues with it for witch I'd like a few opinions on fellow setting fans (and more experienced DMs).:
- The text says the Grung have an undead problem, but it never *plays* it
- I dislike the Grung... they seem like a comic relief race, and have a very Faerunian feel to me
- I will use Eberron's Drows instead, as they're more appropriate to a tribe in Xen'drik's forest
So... here's the changes:
- The Drow Tribe here venerates an aspect of The Traveler in the form of poisonous frogs.
- Traveler is the God of Change, as Frogs do during their lives: from egg to tadpole to froglet to frog...
- The Moving Labyrinth is considered a blessing of The Traveler
- Maybe name this aspect Grung in homage : )
- They're worried abou the influx of Undead in the forest, and their most used weapons (daggers full of poison) aren't effective against Undead
- The Leader (formerly Groak Grung King) thinks they can appease the gods by making an humanoid sacrifice in a ritual
- That would be a captured member of the Covenant of light (adapted from Order of the Gauntlet) or a Batiri Goblin(1)
- The Priest (formerly Krr'ook Grung Priest) thinks the King is mad as is being cruel just for the sake, which is the way of Vulkoor (the Devourer - god of destruction), not of Traveler, and that doing so would disrupt the Traveler blessing that is protecting them
- I don't like the solution using Norzul's Marvelous Pingiments proposed by the book... but I think The Priest should ask the players to stop the ritual.
- The Warrior (formely Roark) is supposed to support the tribe and dislike the Leader's way
So... helps:
- How do you guys played "Point 1" (grung undead problem) in Dungrunglung? Any ideas to spice things up?
- How organize the stopping the ritual part, specially in a non-violent way?
- What about a little plot twist in that The Priest, after getting help from the characters, does the ritual herself (as in chosing between two evils)? How can I set this up?
- How to use The Warrior (formerly Roark) in this scheme?
Note (1): My group encountered a Drow prisioner in Yellyark that would be cooked in the right moon, and had an incredible argument on how it was "OK" for a tribe to do it... in the end the Bard (CG, civilized character) made a scene where the prisioner broke free and had to die fighting against the whole tribe. Amazing session, really.
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