akbearfoot said:
Basically this question should have gone in House rules, because nothing about how your situation seems to have been handled has bearing on the normal rules....except where advantageous.
Corsair said:
If you come to the rules forum, you'll get rules based answers. If you want house rules, you should say that in your OP.
Yeesh! A lot of people in arms here. I intended to find out how the rules worked. I found out, and my DM and I decided to go another route. All I wanted to know was how - per RAW - to apply a werewolf template. How does that make this question in the wrong forum? How I ultimatly ended up handling the situation has no bearing on the intent of my original question. As far as I can tell, the ONLY place where I went outside of Raw is where I applied all my skill points to Control Shape. Im not even sure I went against RAW by spending ALL my skill points in a CLASS skill, irdeggman just said as DM, he wouldnt allow it. I offered a roleplaying justification for my application of my skill points.
And I should clarify on this. I didnt spend my swordsage skill points on Control Shape, those were all spent normally. I spent my 2HD worth of wolf skill points on control shape. I hardly have complete mastery of my changing. I was merely trying to clarify my (obvious) confusion on when you spend skill points. I mistakenly thought you didnt have to spend them immediately upon leveling up. At no point did I ever say thats what I did. Also, I was not allowed to apply my werewolf template when I was bit, as I had no idea I had been affected. It wasnt until I transformed and ran amok that first time that I knew, and that just happened to end the arc we were on. At that point I was allowed to apply my template.
akbearfoot said:
I would be extremely offended as any other member of this particular adventure group...I'd be asking the DM 'Where are my free 2 levels worth of power with no disadvantage'. Because that is essentially what you were given.
Or I guess since there is absolutely no drawback, the next time everyone is about to go up a level they can just ask you to bite them and they can voluntarily fail their saves.
Your DM let you just 'spend' a year and didn't bother with the whole part where you go berserk on your first full moon and kill several innocent victims. Sounds anti-climactic after a neat sounding story arc where you got to save the day after wolfing out.
No drawback? I wont level again anytime soon. Meanwhile my other party members ( a druid, mage, and cleric) will all catch up pretty quickly with me as they will get 4 levels before I level again. Im hardly an optimized swordmage too, I went for cool stuff and thematic moves. So I get a a bunch of levels real quick, then nothing for a long, long time.
As far as my first transformation, I heard all about it. I killed quite a few people, and my party mates had to chase me down and control me after finding out about this. I definatly had to sit that one out too. The year we fast forwarded was after I was contained and discovered my condition, upon which my character decided to keep it, as it fit in well with his persona, but not before breakin free from his contraints and running off secret places to come to terms with his condition, away from society.
akbearfoot said:
Werewolves are not chaotic evil because humans think they are evil...They are chaotic evil because they are sentient intelligent creatures that slaughter other creatures without cause or remorse. The various were-creatures have different alignments because they have different temperments and inclinations. This sort of argument works pretty well though in an setting like ebberon, where alignment variations are part of the basic flavor of the world.
I suppose, but this all is again, based on people's PERCEPTIONS. Lets step out of D&D for a moment. In the real world, wolves have historically been percieved as evil and sinister. Werewovles are not real creatures. So when these stories of humans turning into wolves came about however long ago, they were obviously evil things. If historically wolves were seen as nice, gentle creatures, maybe the werewolf monster isnt a mean one, maybe its a nice, helpful protector of things. But thats not how it went down, and we have the evil werewolf of legend. This archetypal werewolf is the basis for the D&D werewolf. Hence, all based on the perception of others. Thats all Im arguing. I tend to agree with irdeggman on his thoughts, that NATURAL lycanthropes should follow the prefered alignment, but afflicted ones, should they be able to control themselves, fall in line with their natural alignment, with maybe a minor shift. For me, I was chaotic good.