Here is the 9 hit die dire wolf. The Level up point from 8 HD went to CON. the Feat gained at 9th HD went to Improved natural attack (bite) so it has a real impressive set of fangs. I went with just core feats since i don't know which one you allow, but I do tend to favor improved toughness since in the D&D world, surviving hits seems to matter more than not being surprised.
[sblock=9 HD dire wolf]
Size/Type: Large Animal
Hit Dice: 9d8+36 (76hp)
Initiative: +
2
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: 6/17
Attack: Bite +13 melee (2d6+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +8, Will +7
Abilities: Str 25, Dex 15, Con 18
(8th), Int 2, Wis 12, Cha 10
Skills: Hide +3, Listen +7, Move Silently +4, Spot +7, Survival +2*
Feats: Alertness, Run, Improved natural attack (bite)
(9th), TrackB, Weapon Focus (bite)
Challenge Rating: 4[/sblock] [sblock=12 HD dire wolf]
Size/Type: Large Animal
Hit Dice: 12d8+48 (102 hp)
Initiative: 2
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: 9/20
Attack: Bite +16 melee (2d6+12, 19-20 crit)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +10, Will +9
Abilities: Str 26
(12th), Dex 15, Con 18
(8th), Int 2, Wis 12, Cha 10
Skills: Hide +5, Listen +7, Move Silently +5, Spot +7, Survival +2*
Feats: Alertness, Run, Improved critical (bite)
(12th), Improved natural attack (bite)
(9th), TrackB, Weapon Focus (bite)
Challenge Rating: 5[/sblock] Since 3.5 dire wolves eat up 4 squares on the battlemap. investing their feats into spring attack lets you attack with more wolves per target.
[sblock=15 HD dire wolf Harrier]
Size/Type: Large Animal
Hit Dice: 15d8+60 (127 hp)
Initiative: 3
Speed: 50 ft. (10 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: 11/22
Attack: Bite +17 melee (2d6+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +13, Ref +12, Will +10
Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 12, Cha 10
Skills: Hide +5, Listen +7, Move Silently +5, Spot +7, Survival +5*
Feats: Alertness, Dodge, Improved natural attack (bite), Mobility, Run, Spring attack TrackB
Challenge Rating: 6 [/sblock] [sblock=18 HD dire wolf Harrier Alpha]
Size/Type: Large Animal
Hit Dice: 18d8+90 (171 hp)
Initiative: 2
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: 13/25
Attack: Bite +20 melee (2d6+12 and free trip)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip (+12)
Special Qualities: Low-light vision, scent
Saves: Fort +16, Ref +13, Will +14
Abilities: Str 26, Dex 15, Con 20, Int 2, Wis 12, Cha 10
Skills: Hide +5, Listen +11, Move Silently +5, Spot +7, Survival +5*
Feats: Alertness, Dodge, Improved natural attack (bite), Iron will, Mobility, Run, Spring attack, TrackB
Challenge Rating: 7
[/sblock]