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<blockquote data-quote="Wik" data-source="post: 3554075" data-attributes="member: 40177"><p>I'm a bit curious about the logic behind the allowed sourcebooks for character creation. While I'm glad that there's a bit of wotc stuff out there, and I can understand not wanting to allow everything (that'd make for some power builds), I know there are feats/spells out there that could really help my characters.</p><p></p><p>As an example, if the master spellthief feat (from Complete Scoundrel) were available, I'd be able to make Brelach more of a "Steals spells and analyzes their effects for monetary gain" character, since I could add levels of Sorcerer without totally shooting myself in the foot. </p><p></p><p>Likewise, my (as yet) unapproved Shifter Scout could build towards Combat Trapsmith (a fun little PrC that's a bit underpowered from Comp Scoundrel), rather than the Weretouched PrC from ECS - which I'm sure every other Shifter is building towards. </p><p></p><p>Really, I was just looking through Scoundrel and saw a lot of things I'd love to be able to use:</p><p></p><p>Prestige Classes:</p><p>Combat Trapsmith PrC (page 34)</p><p></p><p>Feats:</p><p>Any of the "Swashbuckler and X levels stack" feats, like Daring Outlaw or Daring Warrior. </p><p>Master Spellthief (page 79)</p><p>Psithief (page 80)</p><p></p><p>Spells:</p><p>Animate Instrument (page 94)</p><p>Aquatic Escape (page 94, helps out low-level druids so they can still change shape)</p><p>Armour Lock (page 95)</p><p>Catapult (page 95)</p><p>Create Fetch (page 96 - COOL SPELL)</p><p>Enlarge Weapon (page 97)</p><p>Fatal Flame (page 99 - useless, but fun... more for NPCs, I'd think)</p><p>Healer's Vision (page 100)</p><p>Manifestation of the Deity (page 101)</p><p>Mimicry (page 101 - Perfect for Bards)</p><p>Spymaster's Coin (page 104 - It can be either incredibly useful, or the most useless spell ever)</p><p>Winged Watcher (page 106 -a Great way for low-level druids to still shapeshift)</p></blockquote><p></p>
[QUOTE="Wik, post: 3554075, member: 40177"] I'm a bit curious about the logic behind the allowed sourcebooks for character creation. While I'm glad that there's a bit of wotc stuff out there, and I can understand not wanting to allow everything (that'd make for some power builds), I know there are feats/spells out there that could really help my characters. As an example, if the master spellthief feat (from Complete Scoundrel) were available, I'd be able to make Brelach more of a "Steals spells and analyzes their effects for monetary gain" character, since I could add levels of Sorcerer without totally shooting myself in the foot. Likewise, my (as yet) unapproved Shifter Scout could build towards Combat Trapsmith (a fun little PrC that's a bit underpowered from Comp Scoundrel), rather than the Weretouched PrC from ECS - which I'm sure every other Shifter is building towards. Really, I was just looking through Scoundrel and saw a lot of things I'd love to be able to use: Prestige Classes: Combat Trapsmith PrC (page 34) Feats: Any of the "Swashbuckler and X levels stack" feats, like Daring Outlaw or Daring Warrior. Master Spellthief (page 79) Psithief (page 80) Spells: Animate Instrument (page 94) Aquatic Escape (page 94, helps out low-level druids so they can still change shape) Armour Lock (page 95) Catapult (page 95) Create Fetch (page 96 - COOL SPELL) Enlarge Weapon (page 97) Fatal Flame (page 99 - useless, but fun... more for NPCs, I'd think) Healer's Vision (page 100) Manifestation of the Deity (page 101) Mimicry (page 101 - Perfect for Bards) Spymaster's Coin (page 104 - It can be either incredibly useful, or the most useless spell ever) Winged Watcher (page 106 -a Great way for low-level druids to still shapeshift) [/QUOTE]
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