Grimgrin
First Post
I'm thinking of adding a few HOMEBREW origins for Gamma World; here is the first one. Tell me what you think.
Ape .......................................................................................
And After The Era of Man Came The Age Of The Ape
You are a sentient simian with the analytical mind of a logician and more muscles than a collegiate defensive tackle. Everyone should see you are far superior to any weak, furless, human and you don't mind knocking skulls together to prove it.
Appearance: You are a talking gorilla or any of the greater or lesser apes. You may use any armor, tool, or weapon available to other humanoids. The exact nature of your skin, fur, dress, and occupation depends on your secondary origin roll.
Ape Traits
Mutant Type: Strength; Bio; +2 to bio overcharge
Skill Bonus (Level 1): Gain a plus +4 bonus to Acrobatics checks
Uncaged Mind (Level 1): Gain a +2 bonus to Will
Prehensile Feet (Level 1): Reduce the distance you are pushed, pulled, or slid by your Strength modifier.
Ape Critical (Level 2 or 6): When you score a Critical Hit, the attack deals 1d10 extra damage, and you knock the target prone.
Ape Powers
[SBLOCK]Cracking Skulls Ape Novice
You snatch two adjacent foes with your long arms and smash their heads with resounding force
Encounter a Bio, Physical
Standard Action Close Burst 2
Target: 1 or 2 creatures
Attack: Strength + your level vs. Fortitude
Hit: 1d10 + Strength Modifier physical damage and your target is "dazed" until your next turn.
Chest Thump Ape Utility
You bellow and beat your chest displaying to one and all your superior resolve and apish vigor
Encounter a BioImmediate Reaction Personal
Trigger: You fail a saving throw to end an ongoing effect
Effect: You re-roll your save adding a +5 power bonus to the roll. If successful, you gain 5 plus your level temporary hit points.
Tyrant Toss Ape Expert
You hurl a oil barrel, chunk of masonry, or other large piece of debris at your enemy.
Encounter a Bio, Physical
Standard Action Ranged 10
Target: 1 creature
Attack: Strength + your level vs. AC
Hit: 3d10 +Strength Modifier + twice your level in physical damage and the target is "dazed" (save ends).
[/SBLOCK]Examples: Flying Monkey (Ape/Hawkoid), Kong (Ape/Giant), Spider Monkey (Ape/Cockroach), Space Ape (Ape/Xeno)
Ape .......................................................................................
And After The Era of Man Came The Age Of The Ape
You are a sentient simian with the analytical mind of a logician and more muscles than a collegiate defensive tackle. Everyone should see you are far superior to any weak, furless, human and you don't mind knocking skulls together to prove it.
Appearance: You are a talking gorilla or any of the greater or lesser apes. You may use any armor, tool, or weapon available to other humanoids. The exact nature of your skin, fur, dress, and occupation depends on your secondary origin roll.
Ape Traits
Mutant Type: Strength; Bio; +2 to bio overcharge
Skill Bonus (Level 1): Gain a plus +4 bonus to Acrobatics checks
Uncaged Mind (Level 1): Gain a +2 bonus to Will
Prehensile Feet (Level 1): Reduce the distance you are pushed, pulled, or slid by your Strength modifier.
Ape Critical (Level 2 or 6): When you score a Critical Hit, the attack deals 1d10 extra damage, and you knock the target prone.
Ape Powers
[SBLOCK]Cracking Skulls Ape Novice
You snatch two adjacent foes with your long arms and smash their heads with resounding force
Encounter a Bio, Physical
Standard Action Close Burst 2
Target: 1 or 2 creatures
Attack: Strength + your level vs. Fortitude
Hit: 1d10 + Strength Modifier physical damage and your target is "dazed" until your next turn.
Chest Thump Ape Utility
You bellow and beat your chest displaying to one and all your superior resolve and apish vigor
Encounter a BioImmediate Reaction Personal
Trigger: You fail a saving throw to end an ongoing effect
Effect: You re-roll your save adding a +5 power bonus to the roll. If successful, you gain 5 plus your level temporary hit points.
Tyrant Toss Ape Expert
You hurl a oil barrel, chunk of masonry, or other large piece of debris at your enemy.
Encounter a Bio, Physical
Standard Action Ranged 10
Target: 1 creature
Attack: Strength + your level vs. AC
Hit: 3d10 +Strength Modifier + twice your level in physical damage and the target is "dazed" (save ends).
[/SBLOCK]Examples: Flying Monkey (Ape/Hawkoid), Kong (Ape/Giant), Spider Monkey (Ape/Cockroach), Space Ape (Ape/Xeno)
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