Frank_Vinneti
First Post
Adept of the Heavenly Blade
An Adept of the Heavenly Blade is a practitionner of the Heaven Speed Techniques. He moves with grace and confidence. His strong mind help him keep his cool in all situation. Adepts are calm, quick thinker and most important of all, deadly.
Requirements:
To qualify to become a Adept of the Heavenly Blade, a character must fulfill all the following criteria.
Base Attack Bonus: +8
Base Will Save: +5
Base Defense Bonus: +5
Skills: Balance 10 ranks, Tumble 10 ranks.
Feats: Archaic Weapon Proficiency, Combat Expertise, Improved Feint, Improved Initiative, Iron Will, Run.
Special: Must have a base speed of at least 35 feet.
Class Information
The following informations pertains to the Adept of the Heavenly Blade prestige class.
Hit Die
The Adept of the Heavenly Blade gains 1d8 hit points per level. The Constitution modifier applies.
Action Points
The Adept of the Heavenly Blade gains a number of action points equal to 6 + one-half his character level, rounded down, everytime he attains a new level in this class.
Class Skills
The Adept of the Heavenly Blade's class skills are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Knowledge (current events, popular culture, tactics) (Int), Move Silently (Dex), Perform (dance) (Cha), Read/Write Language, Ride (Dex), Sleight of Hand, Speak Language, Spot (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Class Features
The following features pertains to the Adept of the Heavenly Blade prestige class.
Mirage of Speed: With this ability, a Adept of the Heavenly Blade can create the Illusion that he is moving much faster than he really is, by hypnotizing everyone looking at him in combat. Every single creature with the ability to see (read: not blind) must make a Will save DC (14 + Adept level). If the Mirage of Speed succeed on the enemies, they don't notice his action for the round, and still see him standing still (which he wont be). If the Adept move from his square, all attack directed toward him automatically miss; plus, the Adept can move in and out of every hypnotized creature's square without provoking an attack of opportunity, and every hypnotized creature is considered flat-footed until their next action. This ability last one round, and must be declared at the beginning of the round. Calling upon this ability is a free action, and make the character act out of the initiative grid for the round in which he uses it.
Increase Speed: The Adept of the Heavenly Blade's base speed increase by 10 feet at level one. The increase becomes 15 feet at 5th level, and 15 feet at 10th level. Those speed increase stacks with the Increase Speed talent tree of the fast hero. The Adept does not benefit of this speed increase if he wears a medium armor or heavier, or if he's more than 'lightly loaded'.
Bonus Feat: At 2nd and 4th level, an Adept of the Heavenly Blade gains a bonus feat. This feat must be selected from the following list, and the Adept must me any prerequisite.
Acrobatic, Agile Riposte, Combat Reflex, Combat Throw, Defensive Martial Arts, Dodge, Elusive Target, Focused, Nimble, Stealthy, Weapon Finesse.
Body Replacement: At 6th level, a Adept of the Heavenly Blade can, once per day - as a free action that must be declared at the beginning of the round, use his Body Replacement ability. The Adept must designate an emeny when he calls for the action, and must Delay his action until the enemy attacked him. The attack automatically hit and deals maximum damage (although it doesn't alter the Adept's appearance or clothes). The Adept's body will then become cherry blossoms, and the Adept will automatically be moved to the square beside or behind the opponent, thus catching him or her off-guard (Dex bonus is denied, and considered flat-footed for attack that require the target to be flat-footed) and vulnerable for a full-attack action. This ability can be used 2 times per day at 8th level, and 3 times per day at 10th level. At 10th level, an Adept can chose to spend an action point and only take half damage (rounded up).
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Any suggestion? Its not balanced, or you don't like it? I need feedback!
This class is pretty heavily influenced by Samurai Deeper Kyo.
Frankto
An Adept of the Heavenly Blade is a practitionner of the Heaven Speed Techniques. He moves with grace and confidence. His strong mind help him keep his cool in all situation. Adepts are calm, quick thinker and most important of all, deadly.
Requirements:
To qualify to become a Adept of the Heavenly Blade, a character must fulfill all the following criteria.
Base Attack Bonus: +8
Base Will Save: +5
Base Defense Bonus: +5
Skills: Balance 10 ranks, Tumble 10 ranks.
Feats: Archaic Weapon Proficiency, Combat Expertise, Improved Feint, Improved Initiative, Iron Will, Run.
Special: Must have a base speed of at least 35 feet.
Class Information
The following informations pertains to the Adept of the Heavenly Blade prestige class.
Hit Die
The Adept of the Heavenly Blade gains 1d8 hit points per level. The Constitution modifier applies.
Action Points
The Adept of the Heavenly Blade gains a number of action points equal to 6 + one-half his character level, rounded down, everytime he attains a new level in this class.
Class Skills
The Adept of the Heavenly Blade's class skills are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Knowledge (current events, popular culture, tactics) (Int), Move Silently (Dex), Perform (dance) (Cha), Read/Write Language, Ride (Dex), Sleight of Hand, Speak Language, Spot (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Code:
Level BAB Fort Ref Will Class Ability Def Rep
1. +1 +0 +2 +2 Mirage of Speed (1/day), +1 +0
Increased Speed (+10 ft.)
2. +2 +1 +3 +3 Bonus Feat +2 +1
3. +3 +1 +3 +3 Mirage of Speed (2/day) +2 +1
4. +4 +2 +3 +3 Bonus Feat +3 +1
5. +5 +2 +4 +4 Mirage of Speed (3/day), +4 +2
Increased Speed (+15 ft.)
6. +6 +3 +5 +5 Body Replacement (1/day) +4 +2
7. +7 +3 +5 +5 Mirage of Speed (4/day) +5 +2
8. +8 +4 +5 +5 Body Replacement (2/day) +6 +3
9. +9 +4 +6 +6 Mirage of Speed (5/day) +6 +3
10. +10 +5 +7 +7 Body Replacement (3/day), +7 +3
Increased Speed (+20 ft.)
The following features pertains to the Adept of the Heavenly Blade prestige class.
Mirage of Speed: With this ability, a Adept of the Heavenly Blade can create the Illusion that he is moving much faster than he really is, by hypnotizing everyone looking at him in combat. Every single creature with the ability to see (read: not blind) must make a Will save DC (14 + Adept level). If the Mirage of Speed succeed on the enemies, they don't notice his action for the round, and still see him standing still (which he wont be). If the Adept move from his square, all attack directed toward him automatically miss; plus, the Adept can move in and out of every hypnotized creature's square without provoking an attack of opportunity, and every hypnotized creature is considered flat-footed until their next action. This ability last one round, and must be declared at the beginning of the round. Calling upon this ability is a free action, and make the character act out of the initiative grid for the round in which he uses it.
Increase Speed: The Adept of the Heavenly Blade's base speed increase by 10 feet at level one. The increase becomes 15 feet at 5th level, and 15 feet at 10th level. Those speed increase stacks with the Increase Speed talent tree of the fast hero. The Adept does not benefit of this speed increase if he wears a medium armor or heavier, or if he's more than 'lightly loaded'.
Bonus Feat: At 2nd and 4th level, an Adept of the Heavenly Blade gains a bonus feat. This feat must be selected from the following list, and the Adept must me any prerequisite.
Acrobatic, Agile Riposte, Combat Reflex, Combat Throw, Defensive Martial Arts, Dodge, Elusive Target, Focused, Nimble, Stealthy, Weapon Finesse.
Body Replacement: At 6th level, a Adept of the Heavenly Blade can, once per day - as a free action that must be declared at the beginning of the round, use his Body Replacement ability. The Adept must designate an emeny when he calls for the action, and must Delay his action until the enemy attacked him. The attack automatically hit and deals maximum damage (although it doesn't alter the Adept's appearance or clothes). The Adept's body will then become cherry blossoms, and the Adept will automatically be moved to the square beside or behind the opponent, thus catching him or her off-guard (Dex bonus is denied, and considered flat-footed for attack that require the target to be flat-footed) and vulnerable for a full-attack action. This ability can be used 2 times per day at 8th level, and 3 times per day at 10th level. At 10th level, an Adept can chose to spend an action point and only take half damage (rounded up).
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Any suggestion? Its not balanced, or you don't like it? I need feedback!
This class is pretty heavily influenced by Samurai Deeper Kyo.
Frankto
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