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Adult: GUCK development forum IV

Erila of Sune

First Post
Erotic Torment
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9
Components: V, S, F
Casting Time: Special
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
This spell requires that the target be rendered helpless and brought to climax by the caster without the aid of any other magics. During the casting itself, so long as the caster remains in contact with the victim, she must make a Will save each sex-round to take any action other than passively recieving stimulation.
If the victim climaxes during the casting of this spell and fails a final Will save she is locked in an endless state of all-devouring ecstasy. She freezes in place, her body falling to the ground helpless. Only the occasional twitch or quiet moan indicates that the victim still lives. Unless the victim has some one to watch over her, she will begin to suffer from starvation and thirst (as described in Core Rulebook II, page 86), though her mind will be so clouded with sexual pleasure she will not realize this.
This spell is permanent, and not even death will release a victim. If a character subjected to erotic torment dies and is raised, resurrected, or the like, she still be under the effects of the spell. Those who die and are not returned to life are quite likely to become undead spirits of some insane or sexual nature (allips, spirits of desire, etc.).
Erotic torment can be ended with a Restoration spell, but the victim will have the Nymphomania/Satyrisis kink at level 3, with no magical aid short of a Wish or Miracle able to reverse it. Only with a miracle or wish spell can the effects of Erotic Torment be removed safely.
Arcane Focus: A pair of silver chains worth not less than 1,000 GP.


Think the above works better? It makes it more of a ritual spell than a combat one, a truly nasty punishment that mages devoted to this kind of thing save for those who have truly annoyed them.
 

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VVrayven

First Post
Works for me. I'll update it. I like this new version. Feel free to have at the others for increased flavor as well. I'm off to bed now. ;)
 


Sorn

First Post
Excellent work, VVrayven. I'll make sure to post all that on the site asap. It'll probably be a few hours before I get the formatting straight.

Btw, this is the last time I will rely on email notification. I just happened to click on my bookmark by accident and saw a slew of new posts. ARGHG.
 


Knight-of-Roses

Historian of the Absurd
Great work as always, Wrayven. Thanks for taking the time to do so.

However, I do have some comments and suggestions:

Restore Virginity
Saving Throw: Will partial

I assume the above is a formatting error . . .


Irnar's Polaroidic Pregnancy

I think this spell should cause a Stregth and Con loss to the target due to the extreme stress their body is placed under. I would suggest 1 point lost of each Str and Con for each month shortened to an hour.


Pheromone Cloud
Any creature who remains in the cloud for more than one round begins to take 1d4 temporary Wisdom damage each round they remain in contact with the vapors, Fortitude save for half damage.

Suggest minor rewrite of text above. And will immunity to poison provide immunity to this spell?


Mindless Passion
Duration: 10 minutes + 2 minute/level (D)
The target of the spell becomes sexually Delerious unless they pass a Will save.

Suggest allowing a new save every minute.


Wall of Roses
evel: Drd 6, Plant 6, Sor/Wiz 7
Saving Throw: See text

Added plant domain and suggest increasing the level to 7 (as noted above) for Sor/Wiz.
Suggest changing save to once a minute and a failed save may be rerolled immediate after taking damage from the thorns of the rose wall.


Power Word Strip
Saving Throw: None

Suggest changing to "Saving Throw: See Below"
With the following added text:
With a successful Will save, the target may choose not to remove any jewellry they are wearing. In this case, once all other articles of armor, clothing and so on are removed, the spell effect ends.


As soon as I can claw some free time, I will try to write up a few magic items to go with this wonderful new spells.
 

Asher

First Post
Hello and a Hard Focus Adventure

Hi folks, loooong time no post. To go directly to the point: here's the skeleton of a potential adventure using the Hard Focus rules, which sort of thing you may or may not want to make available with the netbook itself. But in any case, maybe it'll generate some ideas. I'll make this three posts, dealing with the story, the NPCs, and some new magic items, in that order.

NO BUSINESS LIKE SHOW BUSINESS: A Hard Focus Adventure

Voyeuristic sex shows have long been a staple of entertainment in the underbelly of society. In recent years, however, an entrepreneur has begun to expand the market for such enjoyments, making them available to wealthy, discreet citizens who will not venture into establishments of such low repute. The entrepreneur, gnomish wizard Kelludan Vierizi, has devised a method for capturing the performances of erotic actors in an illusion and then storing that illusion in a small magical cube, to be activated in the privacy of the customer's home.

These devices, which Vierizi calls his "Salacious Simulacrums" (but dubbed "jack-on-the-box"es by cruder folk), have become immensely popular among the city's gentlemen and even the more well-to-do middle class. Vierizi has continued to experiment and improve upon his creations, hiring top-notch actors and using arcane eye to record the image from a variety of angles. The price of his salacious simulacrums has increased along with their quality and the demand for them, and one or two cheaper copycat products have recently begun to circulate. But Vierizi's clientele, by and large, continues to prefer his work to the competition's cheap jack-on-the-boxes.

The PCs may enter the story in response to an advertisement by Vierizi, who seeks new actors for his simulacrums. Though his star actors, Randall Biggerstaff and Caela the Cunning, are top sellers with eight productions under their belts, Vierizi senses that to retain his customers he will soon need to offer more variety. An enterprising (and freewheeling) PC may wish to interview for the job.

At the same time, one of Vierizi's competitors has planted a mole among the actors applying to work for Vierizi. Once this person infiltrates the illusionist's studio, they attempt to sabotage the creation of his simulacrums, covertly employing erotic magic to ensure poor performances that waste Vierizi's money and resources.

Vierizi briefly interviews applicants, quickly sizing them up for charm, charisma, sex appeal, and acting ability. He automatically rejects any actor with Charisma less than 12, and requires each person to make a successful Bluff or Perform (acting) check at DC 15 (player's choice). Those whom Vierizi selects are invited to an audition in three days.

At the audition, each male character must have sex with Caela the Cunning for at least fifteen minutes, including a minimum of two minutes of fellatio, two minutes of cunnilingus, and three minutes of penetrative intercourse in the frontal, rear, and riding positions. The character must not pause or climax until the fifteen minutes are up, and he must make a successful Bluff or Perform (acting) check at DC 10 sometime during the proceedings (to give the impression that he is giving as good as he gets). Caela will not use her entire Prowess bonus against the character; she will use only +4 (+1 rank, 3 Cha bonus).

A female character at the audition must have sex with Randall Biggerstaff for at least fifteen minutes, during which time she must perform the same sexual acts (for the same minimum durations) as described for the men. She must pretend to climax at least once during each act (except fellatio, though if she pulls this off convincingly Vierizi will be impressed). To do this, the character must succeed a Bluff or Perform (acting) check at DC 15 during each act; she can attempt this check once per extended round. Randall will use only +3 of his Prowess bonus (+1 rank, +2 Cha bonus) on the character, using Improved Endurance to apply the rest to his Fort saves. (At the DM's discretion, assume that Randall always makes his Fort saves.)

* Note on DC modifiers. If the character succeeds a Concentration check at DC 10 before making the Bluff/Perform check, the DC for the Bluff/Perform check is reduced by 5. If the character rises to a higher condition of arousal in the same round, the DC for the Bluff/Perform check is reduced by 10.

The saboteur will wait to strike until he or she has passed the audition. Having accomplished that, however, the person may attempt to quietly cast embarassing wilting or a similar spell on any actors who have yet to audition, just to eliminate any potential competitors. Once production of a new salacious simulacrum begins, the DM should play the saboteur freely to wreak as much havoc as possible while trying to remain undiscovered.

When the saboteur is finally exposed (heh) and fingers his or her employer (heh)as Vierizi's competitor, the illusionist will seek a creative retribution, probably using his erotic spells to make the punishment fit the crime (transgender, perhaps). A new simulacrum then goes into unhindered production, and the "wrap party" should be a night to remember for all.

Development: Sometime after the adventure, Vierizi perfects a new kind of improved salacious simulacrum, which projects an *interactive* illusion of the actress and which sells for quite a bit more money. Some local civic or religious authorities may see this as the last straw, and move to crack down on sale of Vierizi's simulacrums. Of course, a persuasive character could try to convince an official to relent in the enforcement of whatever decency law applies, perhaps in exchange for a couple of the latest simulacrums and an indecent encounter with their star actor...
 
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Asher

First Post
DRAMATIS PERSONAE

Producer and Director:
Kelludan Vierizi, male gnome Illusionist7: CR 7; Small Humanoid; HD 7d4+21; hp 39; Init +1; Spd 20ft.; AC 15; Atk: +3 melee (1d3+1, dagger +2); AL NE; SV Fort +6, Ref +4, Will +7; Str 8, Dex 12, Con 16, Int 17, Wis 12, Cha 12.

Skills and Feats: Scribe Scroll, Craft Wondrous Item, Craft Wand, Extend Spell, Spell Focus (illusion); Appraise +5, Concentration +10, Craft (alchemy) +10, Diplomacy +7, Knowledge (arcana) +10, Knowledge (sex) +8, Prowess +5, Sense Motive +6, Spellcraft +12

Proficiencies: Dirty Talk (seductive), Foreplay (erotic massage), Penetrative (frontal), Penetrative (rear)

Possessions: familiar (raven), small dagger +2, ring of protection +1, bracers of armor +2, cloak of resistance +1, wand of delightful hardening (26chgs), 640gp, 6 gems (100gp ea)

Spells: Vierizi knows all erotic arcane spells in the Netbook up to 4th level, and a standard selection of wizard spells besides (with a focus on illusion spells)


Star performer:
Randall Biggerstaff, male human Brd3: CR 3; Medium Humanoid; HD 3d6+9; hp 21; Init +1; Spd 30ft.; AC 14; Atk:+4 melee (1d6+2, short sword) or +3 ranged (1d4, throwing knife); SQ bardsong, bardic knowledge; AL CN; SV Fort +6, Ref +4, Will +3; Str 14, Dex 12, Con 16, Int 10, Wis 10, Cha 14.

Skills and Feats: Massively Hung, Great Fortitude, Improved Endurance; Balance +7, Bluff +4, Concentration +9, Diplomacy +6, Knowledge (local) +5, Knowledge (sex) +5, Perform (acting) +8, Prowess +8, Tumble +3

Proficiencies: Foreplay (stroking), Masturbation (female), Oral Sex (cunnilingus), Penetrative (frontal), Penetrative (rear), Penetrative (riding)

Possessions: leather armor, lute, short sword, throwing knives (3), potion of eagle's splendor, 155gp, 3 gems (50gp ea)

Bard Spells Known: 0 -- Daze, Disrupt Conception, Light, Magic Fingers, Open/Close, Resistance; 1 -- Charm Person, Delightful Hardening, Hypnotism


Star performer:
Caela the Cunning, female human Brd3: CR 3; Medium Humanoid; HD 3d6+6; hp 18; Init +2; Spd 30ft.; AC 12; Atk: +2 melee (1d4, dagger) or +4 ranged (1d3, darts); SQ bardsong, bardic knowledge; AL CN; SV Fort +3, Ref +5, Will +4; Str 10, Dex 14, Con 14, Int 10, Wis 12, Cha 16.

Skills and Feats: Well Endowed, Sex Appeal, Skill Focus: Perform (acting); Balance +5, Bluff +9, Concentration +4, Diplomacy +6, Knowledge (local) +5, Knowledge (sex) +5, Perform (acting) +12, Prowess +9, Sense Motive +4, Ride +5

Proficiencies: Erotic Dance (striptease), Dirty Talk (seductive), Masturbation (male), Oral Sex (fellatio), Penetrative (frontal), Penetrative (riding)

Possessions: dagger, darts (4), lyre, 210gp, brooch (100gp)

Bard Spells Known: 0 -- Arousing Hands, Comeliness, Light, Mage Hand, Mending, Message; 1 -- Charm Person, Grease, Unseen Servant


Up and coming performer:
"Mad" Magda Maddox, female human Rog3: CR 3; Medium Humanoid; HD 3d6+6; hp 20; Init +3; Spd 30ft.; AC 16; Atk: +5 melee (1d3, whip); SQ ; AL NE; SV Fort +3, Ref +6, Will +1; Str 12, Dex 17, Con 14, Int 10, Wis 10, Cha 12.

Skills and Feats: Persuasive, Exotic Weapon Proficiency (whip), Weapon Finesse; Balance +6, Bluff +7, Diplomacy +5, Escape Artist +8, Handle Animal +3, Intimidate +11, Knowledge (local) 5, Knowledge (sex) 5, Perform (acting) +7, Sense Motive +6, Sleight of Hand +4, Tumble +4, Use Rope +9 (+11 to bind target)

Proficiencies: Domination, Bondage (ties), Dirty Talk (filthy), Toys (dildo), Oral Sex (fellatio), Penetrative (riding)

Possessions: black leather armor, whip, 50' silk rope, 80gp
 
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Asher

First Post
NEW MAGIC ITEMS

Salacious Simulacrum
Once per day on command, this small one-inch crystal cube projects a life-size illusory image of a sexual act. The scene plays out for 5d4+10 minutes. The simulacrum makes a Prowess check (mental) against every viewer each round until the viewer achieves a Horny condition. (This check is actually the actors' Perform check; roll d20 and add 1d6+4 to determine the check result.) A second command word stops the illusion instantly.
Faint illusion; CL 5; Craft Wondrous Item, major image; Price 1000 gp


Improved Salacious Simulacrum
Once per day on command, this small one-inch crystal cube projects a life-size illusory image of a woman talking seductively and pleasuring herself. The scene plays out for 5d4+10 minutes. The simulacrum makes a Prowess check (mental) against every viewer each round until the viewer achieves a Horny condition. (This check is actually the actress' Perform check; roll d20 and add 1d6+4 to determine the check result.)
A viewer who willfully believes the illusion may interact with the woman as with a living sexual partner. The simulacrum has a Prowess bonus of 1d6+4 and five random Proficiencies (at least three physical).
A second command word stops the illusion instantly.
Moderate illusion; CL 7; Craft Wondrous Item, major image, shadow conjuration; Price 2,500 gp
 

Asher

First Post
Additional pestering:

I realize the core mechanics have long been finalized, and I should refrain from whining about the parts I don't like. So I won't whine. But I *will* propose a couple of variant rules (as in the 3.xe DMG, for example) that you might consider publishing.

Variant Proficiencies Rule: Some types of proficiencies are available as a group. Chief among these are Penetrative proficiencies, of which many are mundane and likely to be familiar to most sexually active characters. This variant rule allows a character to acquire all standard proficiencies of a given type using a single rank in Prowess. Other proficiencies of that type must be purchased individually.

The definition of "standard" is left to the DM's discretion, as the concept will differ among various cultures (and races, perhaps). In a generic setting, we suggest making the following techniques standard for their Proficiency types:

Foreplay: kissing, stroking
Penetrative: frontal, rear, riding
Toys: by basic shape/size (all dildoes/wands/cucumbers in one group, for example)
Bondage: all comfortable positions
Dirty Talk: all normal non-poetic talk (whether dirty or sweet)


Variant Climax Rule: Do not use the Ecstatic condition for normal (not magically assisted) climaxes. Instead, raise the DC to remain Climaxed for each round in the extended Climax round as follows: +2 DC for females, +5 DC for males. (Thus for females, round 1 of Climax is DC 20, round 2 is DC 22, round 3 is DC 24, etc. For males, round 1 of Climax is DC 16, round 2 is DC 21, round 3 is DC 26, etc.)

Award 1 point of Gratification for each round spent Climaxed. When a character is Fatigued or Exhausted, adjudicate any discrete orgasm consisting of two or more Climaxed rounds as an Ecstatic climax under the standard rules.


Variant Prowess Skill Rule: On any given round, a character may apply his or her ranks in Prowess in any of the following ways:

1. As a bonus to the character's Prowess check against a partner.

2. As a bonus to the character's Fort save to resist arousal. (This essentially gives characters the Improved Endurance feat for free.)

3. As a reduction of the character's own Arousal DC. (This represents a sexually active character's familiarity with his or her own body and the ability to become aroused more easily if they wish.)

4. As a combination of any of the above. Note that only base ranks in Prowess may be applied to options 2 and 3; bonuses from Charisma or other sources can only be applied to option 1.

Given a fairly low-to-medium-sex setting in which characters purchase few ranks in Prowess (5 or less), this variant rule provides a little more bang for the buck.
 

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