Bohemian Ear-Spork
First Post
Let me start by being blunt: I know sweet FA about the Psionics rules. Because that, I've avoided using them...but I've got a player who wants to play a Psion, and there's really no real reason for me to say no to him, beyond my own prejudices. It's an Eberron game, after all, and it's not like psis don't have a place there.
But. I tend to run pretty low-combat games, with maybe one combat encounter per session (one or two every couple of days, in game time). And from what I've been reading, this can be a problem with Psionic characters, who can burn just about everything they've got in a turn or three, if they're so inclined.
Last night, I had me an idea. Take the Psionic classes, and cut the Power Points/Level by a lot. Maybe cut the current totals to ¼ of what they are now. And then allow PCs to renew their Power Points with five minutes of meditation.
I don't want to worry about exact numbers at this point, but can those more experienced with using the Psionics rules tell me if this basic idea could work? Are there any powers that are still likely to be problematic, or perhaps even MORE problematic under this system?
But. I tend to run pretty low-combat games, with maybe one combat encounter per session (one or two every couple of days, in game time). And from what I've been reading, this can be a problem with Psionic characters, who can burn just about everything they've got in a turn or three, if they're so inclined.
Last night, I had me an idea. Take the Psionic classes, and cut the Power Points/Level by a lot. Maybe cut the current totals to ¼ of what they are now. And then allow PCs to renew their Power Points with five minutes of meditation.
I don't want to worry about exact numbers at this point, but can those more experienced with using the Psionics rules tell me if this basic idea could work? Are there any powers that are still likely to be problematic, or perhaps even MORE problematic under this system?