Wasteland Knight
Adventurer
It seems one of the classic tropes of FRPG campaigns is that evil masterminds write detailed letters to their subordinates, who then leave these letters lying around so the PCs can discover them as they loot said subordinates lair (after helping the subordinate shuffle off their mortal coil).
Obviously this is an easy way to move the plot forward. Suddenly the PCs realize the bandits/goblins/necromancers/etc. didn't just happen to direct their evil deeds at random, someone was pulling the strings! But I think it becomes tired after the umpteenth instance.
I'm currently plotting out a campaign where I'll be drawing on Shackled City AP plus several other Paizo APs and the idea of "wheels within wheels" will be central to the overall story arc.
So how do I drop clues for the PCs without resorting to my PCs finding a constant trove of correspondence?
Obviously this is an easy way to move the plot forward. Suddenly the PCs realize the bandits/goblins/necromancers/etc. didn't just happen to direct their evil deeds at random, someone was pulling the strings! But I think it becomes tired after the umpteenth instance.
I'm currently plotting out a campaign where I'll be drawing on Shackled City AP plus several other Paizo APs and the idea of "wheels within wheels" will be central to the overall story arc.
So how do I drop clues for the PCs without resorting to my PCs finding a constant trove of correspondence?