• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Advantage on Damage Rolls

ClaytonCross

Kinder reader Inflection wanted
For those who doubt that Bludgeoning weapons are more effective than swords and cutting weapons, Skallagrim pretty clearly demonstrated this in a video. The forward waited "strength weapons" were only ones with any real effect and is interesting that using the blunt side of a war axe as a mace was a lot more effective than the blade. As I stated before it is a property of having to use perfect edge alignment on a curved surface which causes a loss of force in slippage and glancing away from the intended angle of attack.

The War-picks however did a pretty descent job. Perhaps a better rule than focusing on the different damage types versus the different armors would be that using dexterity on attacks for ranged or the finesse property of a weapon to attack versus heavy armor doesn't add the dex bonus to damage?



My previously stated option is not bad but perhaps a bit to complicated for those who like things VERY simple which is a common goal in 5e.

Bludgeoning is standard damage (punches, kicks, hammers) and does not change.

Slashing would half a +2 to hit, -2 to damage (minimum 1) versus medium and -3 to damage (minimum 1) versus heavy armor.

Piercing would be -5 to hit, -2 to damage (minimum 1) but if you hit with natural 16-19 you attack does critical damage and a natural 20 would do a maximized critical weapon damage without the -2 to damage. For example a natural 20 on a 1d4 dagger would do 8 damage every time +str/dex + additional standard critical damage dice. If you have a 1d6 backstab your still it would be a 2d6 for your critical but your not maximizing that since its from a skill, spell, ability, other than the weapon.
 

log in or register to remove this ad

Remove ads

Top