Alright, so I'm only through Act I, but just wanted to chime in to say that I really like the way the skill challenges are presented so far. I think doing the "round by round" format where you just need X successes -- irregardless of the number of failures -- is a pretty good way to go. The 3 failures can be harsh, but it seems as though so far at any rate, the SCs are set up such that you can potentially have more than 3 failures but still succeed at the challenge. It makes a bit easier to get everyone involved this way as you won't get "Well, we've already got 2 failures and I suck at perception, so someone else should probably look instead."
Additionally, I think to a certain extent you can flow into it a little more naturally as there doesn't need to be a "better be careful" tip off which often triggers players (in my games) to simply say "I roll athletics -- 19?" Its not so much that these players are not roleplayers, its more that they are more or less trained that in an encounter, its all about the numbers. At any rate, I am definitely liking it so far. Will try to finish the module this weekend.
Additionally, I think to a certain extent you can flow into it a little more naturally as there doesn't need to be a "better be careful" tip off which often triggers players (in my games) to simply say "I roll athletics -- 19?" Its not so much that these players are not roleplayers, its more that they are more or less trained that in an encounter, its all about the numbers. At any rate, I am definitely liking it so far. Will try to finish the module this weekend.